Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
Update 235 Changelog Update size: 109.1MB
General
Fixed clients executing multiple elements for damage zones or fall damage disabling, causing them sometimes to take damage permanently (or not block fall damage) after entering them sometimes or when they get disabled while the player is inside. Made so the code makes them run locally and to not depend on latency has been further reworked and now it accounts for zones that might not work on clients, letting them run by the server first as usual.
Changed how ammo pickup multipliers from weapon mods apply in the pickup calculation. They now affect the base pickup. This makes them work more as you'd expect and prevent issues when pickup bonuses are involved.
Fixed an oversight from last update causing weapons with no ammo pickup to still grab ammo pickups, despite granting nothing.
Added missing levels to the One More Down, No More To Go Achievement.
Fixed an issue of where Tag Team Perk deck was using wrong values in its description
Heist Fixes
Hostile Takeover - Fixed an issue that could hinder player movement in the area outside the Document Storage room.
Hostile Takeover - Adjusted Locke's VO priority when the player uses the PA system to lure scientists out of the laboratory.
Hostile Takeover - Fixed an issue that would not count any loot secured past 20 bags.
Tweaked XP values on various heists rewarding no XP for additional bags.
- Breakfast In TijuanaChanged bag exp values from 0 to 1000 per bag
- Bank Heists (All 4 variations)Changed bag exp values from 0 to 500 per bag
- Firestarter day 3Changed bag exp values from 0 to 500 per bag
- Election Day, day 2Changed bag exp values from 0 to 500 per bag
- Election Day, day 3Changed bag exp values from 0 to 1000 per bag
- Golden Grin CasinoChanged bag exp values from 0 to 500 per bag (including mandatory loot from 250 to 500 as well)
UI
Updated the Payday Kart 64 Achievement Icon to accurately reflect the time needed.
Weapons
Fixed an issue on the Kang Arms X1 Sniper Rifle that caused the character to grab the weapon as if there was a grip attached, after using the Inspire skill.
Fixed an issue of where the magnifier second sight remained zoomed in after throwing a grenade or using melee
Speedpull magazines now also apply the following penalties:
1 concealment
8 stability
4 accuracy
The total ammo and ammo pickup on the RUS-12 Angry Tiger revolver and the Breaker 12G shotgun have been adjusted: ! RUS-12
Total ammo: from 15 to 40
Ammo pickup: from 0.25-0.75 to 0.2-0.6 It should now feel more similar to how the 5/7 feels to a Deagle, but with other revolvers. ! Breaker 12G
Total ammo: from 21 to 28
Ammo pickup: 0.21-0.735 to 0.28-0.98
Adjusted ammo pickup multipliers from weapon mods accordingly. Added pickup multipliers to grenade launcher ammo types, in the same way. Details for what the pickups would result into without any bonuses (min-max): ! DMR kits
CAR-4 Rifle: 1.125-2.475
AK Rifle: 1.125-2.475
AMR-16 Rifle: 1.08-2.43
AK.762 Rifle: 1.08-2.43
KS12 Urban: 1.08-2.43
Gewehr 3 Rifle: 1.19988-2.69973 ! Assault kits and similar (more ammo, less damage):
Gewehr 3, Assault Kit: 4.49955-8.09919
Akron HC, Aureate Exclusive Set: 5.6-11.4 ! Other
Broomstick, Precision Barrel: 0.495-1.7325
Grenade launcher ammo pickups have been adjusted. Thanks to the recent ammo pickup changes, values lower than 0.5 can result in
Source
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