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Steam News22 March 20233y ago

PAYDAY 2: Update 235 Changelog

Update 235 Changelog Update size: 109.1MB General Fixed clients executing multiple elements for damage zones or fall damage disabling, causing them sometimes to take damage permanently (or not block fall damage) after e

Full notes

Full PAYDAY 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes1 addition9 changes0 removals
  • Server
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
fixedFixed clients executing multiple elements for damage zones or fall damage disabling, causing them sometimes to take damage permanently (or not block fall damage) after entering them sometimes or when they get disabled while the player is inside. Made so the code makes them run locally and to not depend on latency has been further reworked and now it accounts for zones that might not work on clients, letting them run by the server first as usual.
changedChanged how ammo pickup multipliers from weapon mods apply in the pickup calculation. They now affect the base pickup. This makes them work more as you'd expect and prevent issues when pickup bonuses are involved.
fixedFixed an oversight from last update causing weapons with no ammo pickup to still grab ammo pickups, despite granting nothing.
addedAdded missing levels to the One More Down, No More To Go Achievement.
fixedFixed an issue of where Tag Team Perk deck was using wrong values in its description
fixedHostile Takeover - Fixed an issue that could hinder player movement in the area outside the Document Storage room.
Breakfast In Tijuana: Changed bag exp values01000Breakfast In Tijuana: Changed bag exp values increased, buffChanged bag exp values0500Changed bag exp values increased, buffChanged bag exp values01000Changed bag exp values increased, buffChanged bag exp values from 0 to 500 per bag (including mandatory loot250500Changed bag exp values from 0 to 500 per bag (including mandatory loot increased, buff

Update 235 Changelog Update size: 109.1MB

General

  • Fixed clients executing multiple elements for damage zones or fall damage disabling, causing them sometimes to take damage permanently (or not block fall damage) after entering them sometimes or when they get disabled while the player is inside. Made so the code makes them run locally and to not depend on latency has been further reworked and now it accounts for zones that might not work on clients, letting them run by the server first as usual.

  • Changed how ammo pickup multipliers from weapon mods apply in the pickup calculation. They now affect the base pickup. This makes them work more as you'd expect and prevent issues when pickup bonuses are involved.

  • Fixed an oversight from last update causing weapons with no ammo pickup to still grab ammo pickups, despite granting nothing.

  • Added missing levels to the One More Down, No More To Go Achievement.

  • Fixed an issue of where Tag Team Perk deck was using wrong values in its description

Heist Fixes

  • Hostile Takeover - Fixed an issue that could hinder player movement in the area outside the Document Storage room.

  • Hostile Takeover - Adjusted Locke's VO priority when the player uses the PA system to lure scientists out of the laboratory.

  • Hostile Takeover - Fixed an issue that would not count any loot secured past 20 bags.

  • Tweaked XP values on various heists rewarding no XP for additional bags.

    • Breakfast In TijuanaChanged bag exp values from 0 to 1000 per bag
    • Bank Heists (All 4 variations)Changed bag exp values from 0 to 500 per bag
    • Firestarter day 3Changed bag exp values from 0 to 500 per bag
    • Election Day, day 2Changed bag exp values from 0 to 500 per bag
    • Election Day, day 3Changed bag exp values from 0 to 1000 per bag
    • Golden Grin CasinoChanged bag exp values from 0 to 500 per bag (including mandatory loot from 250 to 500 as well)

UI

  • Updated the Payday Kart 64 Achievement Icon to accurately reflect the time needed.

Weapons

  • Fixed an issue on the Kang Arms X1 Sniper Rifle that caused the character to grab the weapon as if there was a grip attached, after using the Inspire skill.

  • Fixed an issue of where the magnifier second sight remained zoomed in after throwing a grenade or using melee

  • Speedpull magazines now also apply the following penalties:

    • 1 concealment

    • 8 stability

    • 4 accuracy

  • The total ammo and ammo pickup on the RUS-12 Angry Tiger revolver and the Breaker 12G shotgun have been adjusted: ! RUS-12

    • Total ammo: from 15 to 40

    • Ammo pickup: from 0.25-0.75 to 0.2-0.6 It should now feel more similar to how the 5/7 feels to a Deagle, but with other revolvers. ! Breaker 12G

    • Total ammo: from 21 to 28

    • Ammo pickup: 0.21-0.735 to 0.28-0.98

  • Adjusted ammo pickup multipliers from weapon mods accordingly. Added pickup multipliers to grenade launcher ammo types, in the same way. Details for what the pickups would result into without any bonuses (min-max): ! DMR kits

    • CAR-4 Rifle: 1.125-2.475

    • AK Rifle: 1.125-2.475

    • AMR-16 Rifle: 1.08-2.43

    • AK.762 Rifle: 1.08-2.43

    • KS12 Urban: 1.08-2.43

    • Gewehr 3 Rifle: 1.19988-2.69973 ! Assault kits and similar (more ammo, less damage):

    • Gewehr 3, Assault Kit: 4.49955-8.09919

    • Akron HC, Aureate Exclusive Set: 5.6-11.4 ! Other

    • Broomstick, Precision Barrel: 0.495-1.7325

  • Grenade launcher ammo pickups have been adjusted. Thanks to the recent ammo pickup changes, values lower than 0.5 can result in

Source

Steam News / 22 March 2023

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