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Steam News13 July 20223y ago

PAYDAY 2: Update 224 Changelog

Update 224 Changelog Update size: 548.6MB Midland Ranch Heist Added an outline for converted first responders Fixed an issue that allowed the laptop beeping SFX to still be heard when the laptop had already been picked

In this update4

Full notes

Full PAYDAY 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition9 changes3 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
addedMidland Ranch HeistAdded an outline for converted first responders
fixedMidland Ranch HeistFixed an issue that allowed the laptop beeping SFX to still be heard when the laptop had already been picked up
fixedMidland Ranch HeistFixed an issue that would cause extra weapon crates to spawn into the level
fixedMidland Ranch HeistFixed an issue that would cause the number of extra weapon crates to be uneven
fixedMidland Ranch HeistFixed a collision issue that allowed players to fall through the floor
changedMidland Ranch HeistChanged some props in the level located on the workbenches

Update 224 Changelog

Update size: 548.6MB

Midland Ranch Heist

  • Added an outline for converted first responders

  • Fixed an issue that allowed the laptop beeping SFX to still be heard when the laptop had already been picked up

  • Fixed an issue that would cause extra weapon crates to spawn into the level

  • Fixed an issue that would cause the number of extra weapon crates to be uneven

  • Fixed a collision issue that allowed players to fall through the floor

  • Changed some props in the level located on the workbenches

  • Fixed some graphical issues in the environment where the players could see through the world

  • Fixed a graphical issue on the grill where players could see through the prop

  • Fixed an issue where standing in certain areas prevented enemy AI from attacking the player

  • Fixed an issue next to one of the workbenches where the player could get stuck or fall indefinitely

  • Fixed an issue that would allow enemy AI to despawn in front of the player

  • Fixed an issue with the escape van's idle SFX not looping correctly

  • Fixed an issue with water tower collapse SFX being inaudible in certain places

  • Refined Esteban's pathing during the objective to obtain his voice samples

Marksman/Sniper Units

  • Increased the health of the Marshal Marksman to the intended value

ZEAL Marksman

  • They will now miss their first shot

  • Changed the voices to use the same filter as SWAT units on Death Sentence difficulty

  • They will now deal the same damage as a heavy assault rifle on OVERKILL difficulty, and they will still pierce armor

  • Increased their fire rate, will still shoot one shot at a time

  • ZEAL Marksman health and headshot multiplier will scale based on difficulty

Crime Spree and Holdout

  • ZEAL Marksman has been readded to Holdout

  • ZEAL Marksman damage will no longer scale in Crime Spree

  • Sniper damage will no longer scale in Crime Spree

  • ZEAL Marksman will now only replace the spawn of a heavy rifle units

Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any issues with the game; try removing any mods you may have installed and try again.

If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the steam library; right click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.

Keep those helmets flying! OVERKILL_Sebastian OVERKILL - a Starbreeze Studio.

Source

Steam News / 13 July 2022

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