In this update3
Full notes
Full PAYDAY 2 update
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What changed
- Fixes
- Security
- Gameplay
- UI and audio
- Store
- Balance
Update 209 Changelog
Update size: 143.5MB
The Ukrainian Prisoner Heist
Fixed an issue where the VFX for cutting container locks would remain if the player was disrupted during the animation.
Fixed an issue that stopped Crew AI from climbing on top of a group of containers located in warehouse B.
Fixed an issue that allowed AI to stand on top of certain props in the Harbor Office.
Fixed a waypoint issue that could confuse the player if they picked up the documents in the Harbor Office before moving the container.
Fixed an issue where security guards could spot players through certain walls.
Fixed an issue that allowed trip mines to be placed inside walls.
Fixed two clipping props in the Harbor Office.
Fixed a graphical issue on a civilian character model when they are lying on the floor.
Fixed loot bag collisions in certain areas of the level.
Changed some props in the level to stop confusing players when looking for cleaning products to spike the cake with.
Fixed an issue with a duplicated road unit.
Fixed an issue that would block clients from opening dumpsters placed during pre-planning.
Fixed an issue where Vlad would sometimes clip through the container doors when pathing to the skid loader.
Fixed an issue that would allow enemy AI to take loot to places unreachable by the player.
Fixed an issue where drop-in clients could not kill the guard, in the security office, of the first building.
Fixed an issue where some containers could be seen with stretched textures.
Fixed an issue where enemies could be seen despawning in a certain area.
Fixed problems with baked shadows across the entire level.
Heists
Fixed an issue on the Hell's Island heist where a player could become stuck underneath some stairs.
Fixed an issue on the Watchdogs heist where a player could become stuck near a fence.
Fixed an issue on the San Martín Bank heist where the sound of the vault opening was just as intense on the roof as it was inside the bank.
Possible fix for an issue on the Cook Off heist where sentry guns could stop enemies from spawning properly in the level.
Fixed an issue on the Beneath the Mountain heist where converted enemies would be left behind when the player used the zipline, which blocked more converts from being taken.
Fixed the pre-planning spy cams on the The Dragon Heist so that they spawn correctly.
Fixed an invisible collision on the The Dragon Heist underneath the staircase leading down to the warehouse.
Fixed an issue on The Biker Heist where a player's gun could be seen floating next to them, when riding the bike, if the player had Akimbo weapons equipped.
Fixed an invisible collision on Day 2 of the Loud Tutorial that was blocking the player from going up one side of the stairs.
Fixed an exploit on the Scarface Mansion heist where you could spawn additional loot bags
Reduced the loot bag respawn time on the Scarface Mansion heist when a bag falls into the water.
Fixed an issue on the Diamond Store heist where looting cash would not cause the van doors to open.
Fixed an issue on the Golden Grin Casino heist where loot bags could get stuck.
Fixed an issue in the Safe House where the player could get stuck behind a door.
General
Fixed an issue where triad members had incorrect values for head damage modifiers.
Added a popup for players who have less than 5hr playtime, directing them to career mode.
Fixed an issue
Source
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