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Steam News16 June 20215y ago

PAYDAY 2: Update 208

Update 208 Changelog Update size: 886.7MB General Increased the health bonus for the 800-pound Gorilla card in the muscle perk deck from 40% to 60%.

In this update6

Full notes

Full PAYDAY 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions16 changes5 removals
  • Balance
  • Store
  • Gameplay
  • UI and audio
  • Fixes
  • Events
changedGeneralIncreased the health bonus for the 800-pound Gorilla card in the muscle perk deck from 40% to 60%.
fixedGeneralFixed a graphical issue on the female version of the Saints & Sinners Outfit.
fixedGeneralFixed a graphical issue on the male version of the Saints & Sinners Outfit when worn with certain gloves.
fixedGeneralFixed an issue where the Boom Bap Outfit would cause a graphical issue in First Person View with the Joceline O/U 12G shotgun.
fixedGeneralFixed a graphical issue that appeared when Ethan wore the Saints & Sinners Outfit in combination with certain gloves.
addedGeneralAdded tracking points for main menu items, to better understand how users interact with the menu.
health bonus for the 800-pound Gorilla card in the muscle perk deck40%60%health bonus for the 800-pound Gorilla card in the muscle perk deck increased, buff

Update 208 Changelog

Update size: 886.7MB

General

  • Increased the health bonus for the 800-pound Gorilla card in the muscle perk deck from 40% to 60%.

  • Fixed a graphical issue on the female version of the Saints & Sinners Outfit.

  • Fixed a graphical issue on the male version of the Saints & Sinners Outfit when worn with certain gloves.

  • Fixed an issue where the Boom Bap Outfit would cause a graphical issue in First Person View with the Joceline O/U 12G shotgun.

  • Fixed a graphical issue that appeared when Ethan wore the Saints & Sinners Outfit in combination with certain gloves.

  • Added tracking points for main menu items, to better understand how users interact with the menu.

  • Added tracking for career mode progression, to better understand how users progress though the game mode.

  • Lowered the amount of perk points needed to unlock the first card of each perk deck.

UI

  • Improved clarity of mask and weapon inventory icons.

  • Updated sorting for inventory items so all locked items are listed last and ordered by the type of lock.

    • Locked items are in the order community, reputation level, side job, infamy, achievement, holdout, crimespree, dlc.

  • Updated lock icons for inventory items to clearly separate dlc and progression locked items.

  • Changed the color of the text for "Visit DLC store" to yellow.

  • Simplified the HUD stats on the Main Menu UI for better clarity.

  • Renamed main menu items for better readability.

  • Changed size of some main menu items for better readability.

  • Updated the inventory to hide certain items that are unavailable.

  • Removed the "QUICKPLAY" button from the main menu and added it to the CrimeNet sidebar.

  • Remove the pop-up for the tutorial.

  • Remove the pop-up for the old safehouse.

Heists

  • Fixed an issue on the Border Crossing heist where drop-in players would not receive XP at the end of the Heist.

  • Fixed an issue on the Green Bridge heist where looting jewelry would not activate the loot drop-off point.

  • Fixed an issue on the San Martín Bank heist where drop-in players would not receive XP at the end of the Heist.

  • Added missing subtitles to the Four Stores heist.

Loud Tutorial

  • Added a hint that the player can interact with objects to the loud tutorial.

  • Added the objective to put in the mask to the loud tutorial.

  • Added the hint to use the TAB UI to read objectives to the loud tutorial.

  • Increased the rewards given by the tutorial heists.

  • Updated the loud tutorial to show the player how to tie-up civilians.

  • Updated the loud tutorial to show the player how to move a hostage.

Stealth Tutorial

  • Fixed a progression blocker when a player bags the corpse of the second guard before going up the stairs.

  • Added a delay to the pop-up about the TAB Ui to not cover the hint for how to crouch.

  • Added an additional spawn point to avoid a teammate to spawn on top of the player.

  • Moved the spawn of a guard to give the player a bit more time before the body is discovered.

  • Removed the delay between the objective and the dumpster being active.

  • Lowered the boxes to make it easier to throw away the body.

  • Removed the objective to put on the mask.

  • Removed teammate VO about providing cover if it goes loud.

  • Rotated the player spawn to face the first objective.

  • Adjusted the spawn of the last guard to be faster and less punishing.

  • Adjusted the waypoint for where to hide the bodies to appear faster.

Safe House

  • Clicking

Source

Steam News / 16 June 2021

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