In this update2
Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Fixes
- Balance
Hello Heisters!
Yesterday we kicked off the City of Gold campaign for PAYDAY 2. The release of the Jiu Feng Smuggler Pack. have gotten good feedback so far and we are happy to see people jumping in and enjoying the content.
There were a few things that slipped through the cracks that we wanted to address with today's hotfix. Among others some issues with the AK Gen 21 and the Mosconi Tactical not having access to all sights that they were supposed to have and the AK5 having the wrong ADS state.
Upcoming Beta
In the previous announcement we also talked about an upcoming beta but it seems like the update contained unintended sneak previews of the changes to come. We have more plans for the beta so stay tuned for an upcoming announcement on steam and on our Twitter twitter.com/PAYDAYGame for more information soon.
Rather than reverting these changes only to add them back in the beta, we let them stay as is. The changes that were included in the build yesterday will be listed below.
I regret nothing, the sandwich was yummy. OVERKILL_Tobias OVERKILL - a Starbreeze Studio.
Update 203.1 Changelog
Update size: 18.2MB
Hotfix
Fixed the yellow link in the main menu where it was displaying the wrong DLC name.
Fixed the aim down sight on the AK5 rifle so that is uses the sight
Fixed so that the Mosconi Tactical Shotgun uses the correct lineup of sights
Fixed so that the AK Gen 21Submachine Gun uses the correct lineup of sights
Fixed that Akimbo AK Gen 21 Submachine Guns can equip grips
Fixed a graphical issue with The Unimatrix when using a pistol
Fixed so that the Mosconi 12G Tactical Shotgun has the correct icon in the VR tool belt.
Weapon Stats
Chimano 88 Pistol:
Rate of Fire increased to 600 (from 480)
Damage increased to 37 (from 35)
AMR-16 Assault Rifle
Ammo pickup increased to 2.7 - 4.95 (from 0.9 - 3.15)
Mark 10 Submachine Gun
Weapon kick changed to 0.7/1/-0.5/0.5 (from -1.2/1.2/-1/1)
Bronco .44 Revolver
Rate of Fire increased to 480 (from 361)
Akimbo Compact-5 Submachine Guns
Total Ammo increased to 300 (from 240)
Ammo pickup increased to 3 - 10.5 (from 2.4 - 8.4)
Contractor .308 Sniper Rifle
Rate of Fire increased to 200 (from 150)
Weapon kick changed to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
Damage increased to 200 (from 160)
Grom Sniper Rifle
Weapon kick changed to 2/3/-0.3/0.3 (from 2/3.8/-0.3/0.3)
Akimbo MP40 Submachine Guns
Total ammo increased to 160 (from 80)
Ammo pickup increased to 1.6 - 5.6 (from 0.8 - 2.8)
M308 Assault Rifle
Ammo pickup increased to 2.1 - 3.85 (from 0.7 - 2.45)
HE Round
No longer grants a bonus to minimum falloff range (uses the default 20m)
Maximum falloff range decreased to 62m (from 115m)
Flechette
No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)
Dragon's Breath
No longer grants a bonus to minimum or maximum falloff range (uses the default 20m - 50m)
Source
Changelog.gg summarizes and formats this update. How we read updates.
