In this update1
Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Performance
- Security
Steam post image Earlier this year we were visited by Ogdon who through the Make-A-Wish® has wished to visit us. He got to meet the team and was shown how Payday is built. As we showed him around the office as everyone was working on the later to be released content. If you want to read more about Ogdon’s visit and see the mask he designed. Please visit the site here. We wish all the best to Ogdon and his family, OVERKILL_Tobias OVERKILL - a Starbreeze Studio.
Update 195 Changelog
Update size: 229.6 MB Weapons
- XL 5.56 MicrogunFixed a graphical issue on the ammo belt.
- DECA Compound BowTweaked the callout animations.
Levels
- AftershockFixed an issue where team AI could leave the playable area while carrying loot.
- Alaskan DealFixed an issue where players could fall into the water when the gangplanks were removed under them.
- Beneath the MountainChanged some force spawns on to Murkies.
- The BombDockyard: Adjusted bag collision for the Meth Lab.
- Branch BankReduced the amount of time it takes for cops to initiate an assault.
- Breakin’ FedsFixed some collision issues.
- Breakin’ FedsAdded some collisions.
- Brooklyn 10-10Adjusted collision near a set of emergency exit stairs.
Brooklyn 10-10: Enemies should no longer be able to shoot through the stairs.
- Brooklyn 10-10Added some collisions to avoid players seeing through the world.
Counterfeit: Moved counterfeit money so they don’t clip.
- EscapePark: Fixed enemy pathing so they don’t get stuck behind a fence.
- First World BankAdded some collisions to avoid players getting stuck.
Four Stores: Moved a collision box near an escape to prevent players from getting stuck.
- Hell’s IslandAdded collision behind crates to avoid players getting stuck.
- Hell’s IslandAdjusted the trigger for the thermite objective. You should now be able to place it earlier.
Hell’s Island: Moved a pipe sticking through a wall.
- Hell’s IslandReduced the wait time until Bain’s prison cell opens, from 2 mins to 1.5 mins.
- Hell’s IslandAdded collision to a corner where players shouldn’t be.
- Hell’s IslandAmmo and health assets should now be properly removed when reaching the Point of no return.
- Hell’s IslandFixed floating text in the cell block.
Hell’s Island: Replaced blood effects with superior ones.
- Henry’s RockAdded collision behind the boxes at the helipad
- Henry’s RockAdded collisions in certain places to avoid issues when spectating a player.
- Henry’s RockDisabled a certain VO line that should not be played.
Henry’s Rock: Replaced the helicopter snipers to Murky snipers.
- Henry’s RockChanged the normal snipers to Murky snipers.
Hotline Miami: Moved some weapons cases to make it easier to interact with them
- Hotline MiamiFixed an issue where AI would jump through boarded windows.
- Murky StationFixed an issue where drones could clip into each other.
- No MercyFixed a collision allowing players to glitch out of the level.
No Mercy: Modified strings related to the cutting of wires.
- SafehouseFixed a very small light issue
- Scarface MansionFixed some flickering wall decorations in the red room.
- Scarface MansionFixed an exploit where players could potentially secure more bags than allowed.
- Scarface MansionFixed an issue with a waypoint to the gasoline.
- Scarface MansionFixed an issue with a waypoint on the computer.
- The Big BankAdjusted some door frames to fix a hole.
- The Big BankFixed players getting stuck in the bus.
- The White HouseFixed an issue related to players and the helicopter.
The White House:
Source
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