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Steam News14 June 20188y ago

PAYDAY 2: Update 181

Here comes round #2 of our spring clean up, this time with more than 60 fixes and tweaks. From now on you need to be more careful while trading hostages, since your trade-able hostage is not invulnerable anymore.

In this update4

Full notes

Full PAYDAY 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes3 additions2 changes5 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Balance
addedHere comes round #2 of our spring clean up, this time with more than 60 fixes and tweaks. From now on you need to be more careful while trading hostages, since your trade-able hostage is not invulnerable anymore. This change was made since players could get into the situation that the picked hostage was outside of the playable area and therefore out of reach. On the plus side, you can now use the pool ladder on Big Oil Day 2! Stay frosty, OVERKILL_symN OVERKILL - a Starbreeze Studio.
fixedUpdate 181.0 ChangelogFixed an issue with some levels and difficulties granting completion of achievements that they shouldn't
changedUpdate 181.0 ChangelogThe auto-kick will now trigger on overuse of all throwables
removedUpdate 181.0 ChangelogPausing and unpausing will no longer break your jump momentum when playing in Offline mode
fixedUpdate 181.0 ChangelogFixed an issue with clients being unable to interact with ECM Jammers properly
removedUpdate 181.0 ChangelogThe ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer

Here comes round #2 of our spring clean up, this time with more than 60 fixes and tweaks. From now on you need to be more careful while trading hostages, since your trade-able hostage is not invulnerable anymore. This change was made since players could get into the situation that the picked hostage was outside of the playable area and therefore out of reach. On the plus side, you can now use the pool ladder on Big Oil Day 2! Stay frosty, OVERKILL_symN OVERKILL - a Starbreeze Studio.

Update 181.0 Changelog

Update size: 135.6 Mb General

  • Fixed an issue with some levels and difficulties granting completion of achievements that they shouldn't

  • The auto-kick will now trigger on overuse of all throwables

  • Pausing and unpausing will no longer break your jump momentum when playing in Offline mode

  • Fixed an issue with clients being unable to interact with ECM Jammers properly

  • The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer

  • Tradable hostages can now be killed

  • Fixed an issue where assets bought after switching profile in the Job Overview would not spawn

  • Fixed so the material Rosewood Pink use the correct texture

  • Fixed a typo on the description for the Prospect in the Biker Perk Deck

  • Fixed so the sound queue for the Trophies don’t play for already earned Trophies

  • Removed the Payday 2 logotype from the preview screen

  • The trophy “Ultimate Heister” no longer refers to the One Down difficulty

  • Updated the Assault fade to avoid them being excessively long

  • Spawn animations will no longer pre spawn a collision for the AI

Achievements

  • Added Henry’s Rock and Breakin’ Feds to the levels required for the difficulty achievements

  • Fixed a typo on the achievement description for “Blood Diamond”

Skills

  • Fixed an issue where dead enemies would activate Underdog for clients

  • Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced

Weapons

  • Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol

  • Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns

  • Fixed the glass material on the Tactical Flashlight melee weapon

  • Fixed so the XL 5.56 Microgun is properly hidden if the player is downed by a Cloaker

Level

  • Alaskan Deal

    • Fixed some briefcases clipping with other props

    • Removed some planks that were clipping with the fuel tank

    • Relocated a floating pile of debris

  • Alesso

    • Moved a plant that was clipping through a wall

    • Removed a stack of boxes that spawned in the same location as another stack of boxes

    • Moved a poster that caused a z-fighting with the wallpaint

    • Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth

  • Big Bank

    • Fixed a gap in the wall by the entrance to the bank tellers area

  • Big Oil Day 2

    • Fixed some seams on the walls

    • Made the pool ladder climbable

    • Added two missing windows by the exit to the terrace

  • Brooklyn Bank

    • Fixed z-fighting on the wall to the left of one of the ATM’s

  • Escape: Overpass

    • Fixed some VO giving misleading information related to the point of no return

    • Fixed fire hurt area being enabled at the wrong time

    • Disabled interaction on fence props near helicopter escape

  • Go Bank

    • Fixed so the correct interaction text is used for the car trunk

Source

Steam News / 14 June 2018

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