In this update4
Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
Here comes round #2 of our spring clean up, this time with more than 60 fixes and tweaks. From now on you need to be more careful while trading hostages, since your trade-able hostage is not invulnerable anymore. This change was made since players could get into the situation that the picked hostage was outside of the playable area and therefore out of reach. On the plus side, you can now use the pool ladder on Big Oil Day 2! Stay frosty, OVERKILL_symN OVERKILL - a Starbreeze Studio.
Update 181.0 Changelog
Update size: 135.6 Mb General
Fixed an issue with some levels and difficulties granting completion of achievements that they shouldn't
The auto-kick will now trigger on overuse of all throwables
Pausing and unpausing will no longer break your jump momentum when playing in Offline mode
Fixed an issue with clients being unable to interact with ECM Jammers properly
The ECM feedback is no longer exclusively useable for the player that deployed the ECM Jammer
Tradable hostages can now be killed
Fixed an issue where assets bought after switching profile in the Job Overview would not spawn
Fixed so the material Rosewood Pink use the correct texture
Fixed a typo on the description for the Prospect in the Biker Perk Deck
Fixed so the sound queue for the Trophies don’t play for already earned Trophies
Removed the Payday 2 logotype from the preview screen
The trophy “Ultimate Heister” no longer refers to the One Down difficulty
Updated the Assault fade to avoid them being excessively long
Spawn animations will no longer pre spawn a collision for the AI
Achievements
Added Henry’s Rock and Breakin’ Feds to the levels required for the difficulty achievements
Fixed a typo on the achievement description for “Blood Diamond”
Skills
Fixed an issue where dead enemies would activate Underdog for clients
Fixed a crash related to leaving a game when in custody with Stockholm Syndrome Aced
Weapons
Fixed a clipping issue with the Ergo Grip on the Chimano Custom Pistol
Fixed an issue with the intimidate animation for Akimbo Micro Uzi Submachine Guns
Fixed the glass material on the Tactical Flashlight melee weapon
Fixed so the XL 5.56 Microgun is properly hidden if the player is downed by a Cloaker
Level
Alaskan Deal
Fixed some briefcases clipping with other props
Removed some planks that were clipping with the fuel tank
Relocated a floating pile of debris
Alesso
Moved a plant that was clipping through a wall
Removed a stack of boxes that spawned in the same location as another stack of boxes
Moved a poster that caused a z-fighting with the wallpaint
Fixed so that the achievement “Fuck it, we’re walking” can’t be obtained in Stealth
Big Bank
Fixed a gap in the wall by the entrance to the bank tellers area
Big Oil Day 2
Fixed some seams on the walls
Made the pool ladder climbable
Added two missing windows by the exit to the terrace
Brooklyn Bank
Fixed z-fighting on the wall to the left of one of the ATM’s
Escape: Overpass
Fixed some VO giving misleading information related to the point of no return
Fixed fire hurt area being enabled at the wrong time
Disabled interaction on fence props near helicopter escape
Go Bank
Fixed so the correct interaction text is used for the car trunk
Source
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