In this update1
Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Performance
- Fixes
- Gameplay
- UI and audio
Today we are going live with some general fixes, and tweaks for PAYDAY 2: VR. This also includes changes to “how the VR DLC is activated”. The PAYDAY 2: VR DLC will now be activated or deactivated automatically depending on if SteamVR is installed or not when running the game. This mean, if you are a PC player and you don’t own a VR Headset, the game will automatically deactivate the PAYDAY 2: VR DLC for you. Once the DLC is deactivated you will no longer get the launch options pop-up. If you buy a VR Headset at a later date, the game will automatically activate the PAYDAY 2: VR DLC for you after the first startup. It’s Heisting Time. OVERKILL_Tobias OVERKILL - a Starbreeze Studio.
Update 175 Changelog
Update size: 70.2 MB General
Fixed a crash when multiple players try to join in on the same player slot in a lobby when the one down modifier is active
Fixed a visual issue with Jimmy's hair
Fixed an issue with the Deagle compensator "La femme" that caused an offset of the effect when firing
Updated the visuals of the Pistol Crossbow
VR
Added automatic installation/uninstallation of the PAYDAY 2: VR DLC depending on if SteamVR is installed or not
Activated the comfort screen toggle for the freefall/parachute state
Added animations for the commando 101
Added shell ejection effect for the judge
A parachute unit will now spawn above the player when entering the parachute state
Fixed an issue where direct movement would interfere with some menus
Fixed an issue where using the grip buttons would not back out of the interface menus
Fixed an issue where the hands would slide away when driving up a hill
Fixed an animation issue on the Cavity Rifle when interacting
Potential crash fix for drop-in VR players
Added speed up button on success screens
Fixed subtitles for VR players
Fixed some issues with melee offset for the left hand
Fixed an issue where you could mark enemies through walls in VR
Fixed an issue when switching between surveillance cameras
Removed player character from the safe scene in VR
Fixed an issue where lasers and flashlights did not sync properly between host and clients
Fixed an issue where the Safe House Raid wave number would be out of sync from desktop
Fixed an issue with the Deagle compensator that caused the weapon to not shoot straight
Source
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