Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Compatibility
- Gameplay
- Performance
Let’s dress for heisting
It’s time to bring you guys some new threads. Today, we give you the first Community Armor Safe, full of skins created by talented artist for our worldwide heisting crew. We have delved into the Steam Workshop and found six awesome looking armors for you. Will you heist ironically wearing the GenSec logo on your chest or eliminate all doubt of who you are with the Slayer armor?
VR Beta 1.3
This week we were able to release the Beta alongside the regular update. We are bringing some updates to the Oculus movement system. We are adding functionality for the player to rotate. This will help when playing the game in 180 degrees instead of room scale. Oculus also get improved dash controls where you simply put your finger on the joystick to activate the targeting line and pushing it forward will activate the dash. We also worked on the ladders to improve the system and make it feel more intuitive in correlation to the dash system. We have worked on the weapon grip functionality so that you can now choose to toggle it on and off and won’t need to hold the grip buttons to hold the weapon in two hands. While working on the weapons grips we also looked over some weapons making it easier for left handed players to grip these weapons.
Halloween Heists
We've decided to leave both the Safe House Nightmare and the Cursed Kill Room permanently in the game. This is partially due to public request, but also since we feel that people really enjoy them and they therefore add value to your everyday heisting life!
Balance Tweaks
Alongside the Community Armor Safe we are also bringing a bunch of weapon, Perk Deck and heist tweaks. We took a closer look at the current usage of our weapons and Perk Decks and adjusted a few of them to make everything more even. Here you can read about the reasoning behind some the more impactful tweaks. Flamethrower The Flamethrower felt unreliable as a weapon. To resolve this issue we have increased the chances of setting enemies ablaze, as well as making the damage over time from the fire do similar damage, but over a shorter duration. The Judge Shotgun We want to keep the high power potential of The Judge while giving it some drawback with a more limited ammunition pick up ratio. 5/7 AP Pistol The accuracy and stability were lowered to compensate for the 5/7 AP Pistol being the only Secondary to have the innate ability to pierce through shields and enemies. Perk Decks The Gambler, Sociopath and Infiltrator Perk Decks were suffering from the possibility of being taken down with one-shot from enemies. We have increased their basic resilience and made a couple of other changes to make their playstyle more viable. For Stoic, our goal is to make the user take more direct damage. The Perk Deck should be as strong as before, but the player will have to be more careful. Big Bank The Bus Escape is currently the best pre planning option by far for loud heisting. Lowering the cost of The Elevator Trick and C4 Tunneling Escape would allow the player to take the Thermite as well. Our goal is to make those two other options more competitive with the Bus Escape. Suit up friends, it’s heisting time! OVERKILL_Tobias OVERKILL - a Starbreeze Studio.
Source
Changelog.gg summarizes and formats this update. How we read updates.
