Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Performance
- Fixes
- Balance
Happy Thanksgiving Heisters
We are happy to bring the VR beta back online one day earlier than originally planned. After yesterdays update to the main game the beta is now synced up and ready for you. Alongside a few fixes we also added a few extra heists as well. Earlier today we added a hotfix to the main game as well as fixing some issues that appeared during the evening. Hope you all are having a great holiday and keep those helmets flying. Turkey and Heisting! OVERKILL_Tobias OVERKILL - a Starbreeze Studio.
VR Beta 1.2 Update Changelog
Update sizes: Main Branch to Beta 1.2 - 129.5 mb
Content
Added Transport: Crossroads
Added Transport: Downtown
Added Transport: Harbor
Added Transport: Park
Added Transport: Underpass
Added Big Oil
Added Mallcrasher
Added Ethan and Hila
Added the Tag Team Perk Deck
Added the Great Ruler Melee Weapon General
Fixed a “divide by 0” crash that caused some players to not be able to every start the game
Fixed an issue where the stop hand icon and interaction circles was not visible through walls
Tweaked the controls to climb ladders
Changed the adaptive quality setting, it will now default to 140% of supersampling quality level when turned off
Increased resolution of the game image in the pause menu and custody screen Menu
Fixed an issue where laser pointer was not disabled properly when switching hand in the menu
Fixed an issue where the belt did not switch sides when choosing a different weapon hand during game play
Fixed an issue where the reload system did not change when choosing a different setting during game play
Fixed an issue where Dallas would spawn in the main menu before the players chosen character would appear
Implement name labels in the VR lobby
Moved the characters in the VR lobby slightly closer to the player Weapons
Fixed tased state so it properly shoots from the weapon, and fires both weapons when using akimbo
Added a small amount of damage to weapon butt hits
Fixed an issue where switching weapons would use the wrong grip settings
Update 166.1 Changelog
Update size: 16.5 MB
General
Fixed a visual issue on Diamond Heist while playing as Hila
Fixed and issue with throwables with a cooldown that caused them to be replenished when using the Fully Loaded skill
Fixed an issue where arrows was given low velocity in third person for clients
Adaptive Quality
Adaptive quality is a system that, when you play the game, will adjust the render resolution to a range between 85%-140% of the resolution of the HMD. The system is designed to try and keep a steady 90 fps for a comfortable VR experience. This will give better quality visuals on stronger machines.
Source
Changelog.gg summarizes and formats this update. How we read updates.
