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Steam News6 July 20179y ago

PAYDAY2: Desync Beta Goes Live

​ The Desync Beta has received some great response, we are very pleased with the results. Now it's time to release it into the main game and let the entire community enjoy the improvements that the Beta gave.

In this update3

Full notes

Full PAYDAY 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes6 additions3 changes4 removals
  • Compatibility
  • Fixes
  • Gameplay
  • Security
  • Performance
  • UI and audio
changed​ The Desync Beta has received some great response, we are very pleased with the results. Now it's time to release it into the main game and let the entire community enjoy the improvements that the Beta gave. Below you will find the changelog for this update with bug fixes and changes made to the main game, as well as a separate changelog of fixes to issues found in the Desync Beta since the last update. You can also find a list of all changes that were made during the time the Beta was live.
removedLuaJit and Mod SupportThis update does not include LuaJIT. It was included in the Beta but we removed it since that would break all the mods for the game. The LuaJIT update will come at a later date when the feature is ready. We try our best to make the transition as smooth as possible. The heist must go on... OVERKILL_Tobias OVERKILL - a Starbreeze Studio. ​ Update size: 564.5MB
fixedGeneralFixed stealth heists not being marked as stealth only again
fixedGeneralFixed an issue with overlapping text in the upgradeable Safe House menu when in the lobby
changedGeneralChanged the value of the "Quick" crew ability to 25% instead on 30%
fixedGeneralFixed exploit that allowed players to sell weapons they don't own

​ The Desync Beta has received some great response, we are very pleased with the results. Now it's time to release it into the main game and let the entire community enjoy the improvements that the Beta gave. Below you will find the changelog for this update with bug fixes and changes made to the main game, as well as a separate changelog of fixes to issues found in the Desync Beta since the last update. You can also find a list of all changes that were made during the time the Beta was live.

Attention:

It’s important that you uninstall any anti-desync mod you might be using. These mods may cause glitches or crashes if left installed once the update is installed.

LuaJit and Mod Support

This update does not include LuaJIT. It was included in the Beta but we removed it since that would break all the mods for the game. The LuaJIT update will come at a later date when the feature is ready. We try our best to make the transition as smooth as possible. The heist must go on... OVERKILL_Tobias OVERKILL - a Starbreeze Studio. Update size: 564.5MB

Update 150 Changelog

General

  • Fixed stealth heists not being marked as stealth only again

  • Fixed an issue with overlapping text in the upgradeable Safe House menu when in the lobby

  • Changed the value of the "Quick" crew ability to 25% instead on 30%

  • Fixed exploit that allowed players to sell weapons they don't own

  • Fixed a bug where the van mounted turret would get stuck inside the van after repairing itself if it was killed while activating.

  • Fixed an issue where having the Shield mutator on OD would result in no enemy spawns during assaults

  • Added buttons for "Switch skill tree" and "Reset Skills" in the Skills menu

  • Fixed the issue where the tip says the that you can shoot doors to open them. But you can't do it on the door on the image.

  • Players can now see other players lobby data in Steam friends by clicking "View Game Info"

  • Multi-choice menu items can now be clicked to open a menu with all options available to choose from, only available if using mouse and keyboard

  • Fixed crash if client throws something at the punching bag in Dragan's room in the Safehouse

  • Fixed Poker melee weapon using the wrong animation

  • "The Collector" achievement now includes the AK17 as one of the possible guns.

  • Made a fix so that suppressed sentry guns are not targeted as much as before

Crime Spree

  • Fixed so that the medic dozer uses the correct reload animation

  • Removed the "clear progress" button from options when playing Crime Spree offline

  • Added "Clear Crime Spree Progress" button to Crime Spree Options menu.

  • Do not display next modifier level indicators for modifier pools that have been depleted

  • Added voice over when killing a Medic or Minigun dozer

  • Fixed bug where forced modifiers were being added to client's own crime spree

  • Fixed a bug where the Continue Crime Spree button would not be triggered.

  • Players can no longer enter a Crime Spree when he is in a lobby for a regular game

  • Removed cost for continuing a failed level 0 Crime Spree

  • We now show the correct gained level total on Crime Spree stage end screen

  • Added stats tracking for Minigun and Medic Bulldozers

Levels

  • Fixed clipping issues between utility meter and deposit box

Source

Steam News / 6 July 2017

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