Full notes
Full PAYDAY 2 update
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What changed
- Store
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
Heisters and Thugs!
We're proud to announce the first collaboration of 2017 which is with our ninja friends at Flying Wild Hog. Did you ever want to dash and slice through mutated fleas or other demonic creatures? In that case you should definitly check out "Shadow Warrior 2" which from today on has Dallas waiting for you as a Co-Op Skin! You heard right, Dallas entered the Ninja Universe and is ready to kick demonic asses in style with his AMCAR or Money Bundle!
Demons And Ninjas
After coming back from his first field trip Dallas brought some "gifts" with him. One of his friends gave him his mask to honor his great achievements on the battlefield. Another told him it's common to bring home the heads of your enemies, not sure if he was joking or not.
Kazaguruma
Finally tasted blood being a ninja? Take the new "Kazaguruma" melee weapon and whirl your way through the Heists. Let those cloakers know that they are not the only ones anymore!
Sydney Mega Mask
Remember when we all helped Georgia "Sydney" Van Cuylenburg to reach her charity's goal? After Almir already delivered by cutting his beard of it is time for phase 2, the Sydney Mega Mask. Everyone who has donated will get a key to unlock their mask! Once more, thank you for your help, you are the best!
Features
Heisters! Your prayers have been heard! Besides a lot of bugfixes that you will find a little later, we also implemented some long wanted features! From now on the Team AI can carry bags. Simply throw your bags at them to make them carry your stuff or shout at them to get it back. In your settings you will find two new self explaining options. The first one is "Mute contractor voices", which means, no more annoying info about heists you can do in your sleep. Second option is the "Toggle HUD", we are waiting for your Screenshots! Last but not least we added a "Maximize Perk Deck" Button!
Patch Notes
Update 130 changelog
Update size: 901 Mb
General
Updated the visuals of the medic.
Team AI will prioritize shields less than enemies they can actually shoot.
Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player.
Fixed an issue where the Headless Zeal Dozer could not be marked.
Grenades will now show hitmarkers when dealing damage to an enemy.
Fixed an issue where the Goat trophy did not count goats correctly.
Fixed an issue with how Jack of all trades worked when using a 360 controller.
The player is now able to dominate guards while playing in stealth.
Fixed an issue where you could stand inside of drills on some levels and cops would not shoot you.
Fixed an issue where ECM feedback could make enemies get stuck in the air.
Fixed an issue where the "Big Daddy" trophy did not count headless Dozers.
Players will no longer get a prompt for deployables when they are in bleedout.
Fixed an issue where clients would always kill civilians with one melee hit.
Fixed an issue where the fire mode indicator did not change when released from custody.
Fixed an issue with the detection meter staying on screen after killing/cable-tying spotter.
Fixed an issue where the
Source
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