Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Security
- Performance
- Balance
Heisters!
Your Nightmare Is Nigh
Hello weary heisters. Come in, rest for a while, close your eyes. Sleeeeep. When you wake up, don’t be scared, if you can.
The Halloween Heist Is Live!
The Necrocloaker is back and he is so very happy. His favorite pets, you, are stuck in his prison and forced to play at his game. Spin the wheel, get your fortune or get out. But beware, this prison is where many a heister has met their doom, where dreams are crushed and lives squandered. Survive, brave heister. Don’t die. Check out the website here!
Developer Stream Tomorrow!
Tomorrow guys from our OVERKILL crew will host a stream and play the Halloween heist. Check it out here! Together with the heist we’re also updating the game with a bunch of bug fixes. Check out the changelog below! Best, OVERKILL_Joakim and OVERKILL_Hampus
Update 121 changelog
Update size: 1.4 Gb
Heists
Added Prison Nightmare Heist
The Safehouse Nightmare heist has returned
General
Fixed an issue where menu item highlight sound could be played for menu items that did not exist
Fixed an issue at the end screen where continental coins would count incorrectly
Fixed an issue at the end screen where continental coins count up sound could get stuck
Added additional feedback when the player can't afford a weapon mod
Fixed an issue where FOV Relative Sensitivity under Controls are not affected by Default Control Options
Fixed so player can unequip the selected equipment
Fixed an issue where the new Heavy Zeal SWAT had no body armour
Fixed an issue where Snipers did not count as special kills on the stats screen
Fixed an issue where SWAT Turrets did not count as special kills on the stats screen
Fixed an issue where Chavez did not count as special kills on the stats screen
Fixed an issue where The Commissar did not count as special kills on the stats screen
Fixed an issue where Biker Boss did not count as special kills on the stats screen
Fixed an issue where Hector did not count as special kills on the stats screen
Fixed an issue where Captain Winters did not count as special kills on the stats screen
Fixed an issue where security guards used the Zeal Enemies VO filter when playing on One Down difficulty
Fixed an issue where street cops used the Zeal Enemies VO filter when playing on One Down difficulty
Fixed an issue where FBI agents and guards used the Zeal Enemies VO filter when playing on One Down difficulty
Weapons
Fixed a crash when deploying the LMG Bipod while switching weapons
Added low resolution textures to the Concussion Grenade
Adjusted distance between weapons for the Weapon Butt Melee option to cause less overlap
Adjusted the animation of the Concussion Grenade to avoid a graphical issue where the grenade might replace the player's gun
Fixed issue where regular bows would register twice for cases of the accuracy rating on the end screen
Fixed an issue where the crossbows did not count towards the accuracy rating on the endscreen
Levels
Aftershock
Fixed an issue where drop in clients could not enter the construction yard if the wall was opened before they joined
Fixed an issue where you could place equipment inside the wall Big Oil
Adjusted a door collision on Day 2 Birth of Sky
Fixed a graphical issue with the Jukebox Election Day
Rotated tilted C4 interaction icons on Day 1 Golden Grin Casino
Fixed an issue where the "Golden Grin" Trophy was only awarded in stealth Hoxton Revenge
Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth Jewlery Store
Made glass shelves bulletproof to avoid floating objects Murky Station
Fixed an issue where the "Who's there?" Trophy was not awarded for playing the Murky Station job Nightclub
Fixed an issue where using throwables did not fail the "Staying Alive" Trophy Safe House
Added variations to Bonnie's drinking animations
Fixed an issue with the Tier 2 Van Skins
Fixed an issue with the particles that spawn when shooting a poster i Bodhi's room
Tweaked some trophy preview images that were missing proper borders Safe House Raid
Fixed an issue with the wave counter displaying incorrect values in between waves
Fixed an issue where you character would duplicate on the screen when starting a Safe House Raid lobby from someone else's lobby Transport: Underpass
Fixed a misplaced collision that made it possible to place deployables in the air Ukranian Job
Fixed an issue the "So Pretty" Trophy was only awarded in stealth
Skills
Fixed an issue where the Overkill Skill could be triggered on civilian kills when using fire or explosive shotgun ammo
Changed the Underdog Skill to correctly trigger on 3 enemies instead of 2
Changed the Underdog Skill description to reflect that the enemies needs to target you for the skill to trigger
Changed the Equilibrium Skill description to correctly show 33% instead of 80%.
Changed the Optical Illusions Skill description to correctly show 35% instead of 45%.
Changed the Up You Go Skill description to correctly describe an 40% increase of health received
Fixed an issue where the bonus from Marksman: Basic did not appear in the inventory menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
