Full notes
Full PAYDAY 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- Balance
- Performance
Heisters! We're now live with update 107!
What's in this update?
The first Community Safe, small features, improvements and bug fixes! Find out more on the website!: http://www.overkillsoftware.com/games/communitysafe/ A BIG thank you to all contributors to our Steam Workshop, so many great skins to choose from! But also, CONGRATULATIONS to everyone who got a skin into our first Community Safe! They look fantastic! Also, if you've been waiting for a sale, wait no more! From now till September 4th PAYDAY 2, PAYDAY: The Heist and all DLCs are 75% off! PAYDAY 2 is also free to play for the duration of the sale! Have any friends who don't own the game? Tell them they can try it for free!
Update 107 changelog
Update size: 486.5 MB
General
Added the option to remap switching between deployables
Fixed an issue where the offshore casino would charge the double amount
Fixed that you now can see the second deployable in loadout
Fixed an issue where fire damage crit bonus would not trigger for clients
Reduced target focus if sentry gun suspects that the bullet may hit a shield
Fixed an issue where the slanted screen when carrying bags would not remain if exiting bipod mode
Using the angle mod on a sniper rifle, it is now possible to switch aim mode while aiming down sight
Fixed an issue where the rarity background of a skin would remain when scrolling through weapons
Fixed an issue where special enemies could be marked when dead
Fixed an issue where the ammo bag would not refill the proper amount of ammo
Fixed so that it is not possible to plant tripmines on some leafs
Fixed a crash that could occur when inspecting a weapon while in bipod mode
Fixed an issue where the downed timer would not pause when getting helped up by a team AI
Levels
Hotline Miami
Fixed an issue with Delayed Police Response asset being too long
Fixed an issue with the police ignoring the physics of a wall Hotline Miami day 2
Moved some cameras that was clipping with walls Meltdown
Added collision to prevent player from entering a spawning room Car shop
Fixed an issue where players would get stuck behind a door Firestarter day 1
Fixed an issue where signs would not spawn correctly
Fixed an issue where the escape and secure VO would not play correctly Hotline Miami day 2
Moved some cameras that was clipping with walls First World Bank
Moved a briefcase that was stuck in a table
Fixed an issue where players would get stuck behind a plant Rats
Fixed an issue where players could survive the lab explosion when using specific perk decks The Alesso Heist
Fixed an issue where the cutters could be duplicated
Added collison on a door that prevents police from shooting and walking through it
Fixed an issue where the team AI would get stuck behind the snack bar Firestarter day 1
Fixed some overlapping textures
Removed an invisible collision on one of the roofs Boiling Point
Fixed an issue with the collision of the SAM site Framing Frame Day 3
Added a collision to prevent bags from getting stuck
Skills
Fixed an issue where it was not possible to get Stockholm syndrome triggered when being downed by a Taser or a Cloaker
Disabled the ability to use stockholm syndrome while writing in the chat
- Fixed an issue where Hardware ExpertAced skill would remain after being removed
- Sixth SenseAced, fixed an issue where the cleaning cost reduction would only work in stealth
Fixed an animation issue when using Close By: Aced
Fixed an issue where Combat Medic: Basic would not give the correct amount of damage reduction
Fixed an issue where Aggressive Reload: Ace would trigger on non lethal head shot
Fixed an issue where Painkillers: Aced would not give the correct damage reduction
Fixed an issue where Running from Death: Basic would not give the correct reload speed bonus
Weapons
Fixed an animation issue for the Repeater 1874 when using Aggressive Reload: ACE
Achievements
Fixed an issue where “I ain't got time to bleed” would trigger when using the Chain Whip
Fixed an issue where “BAAaa... *BANG* ...aaAAH” would not trigger
Fixed an issue where "Commando Crew" could trigger after the ten minutes have passed
Happy heisting! OVERKILL_Andreas OVERKILL - a Starbreeze Studio.
Source
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