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Steam News19 December 201510y ago

Hidden intention of the reinforcement +10 quest and the pointless mouse clicking

Hi My name is Bang. I created Pay2Win: The Tricks Exposed. (SPOILER ALERT!) I thought it would be better to tell you about my hidden intention of the reinforcement +10 mission and the pointless mouse clicking.

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changedHi My name is Bang. I created Pay2Win: The Tricks Exposed. (SPOILER ALERT!) I thought it would be better to tell you about my hidden intention of the reinforcement +10 mission and the pointless mouse clicking. It seems that some of you have really gotten mad because of this content and because of me. I really, really hope that my explanation will help relieve your anger and prevent any future misunderstandings. First of all, I am sorry if this game made you unhappy. Actually, you reacted just the way I had intended. Similar to how the horror game designers design fear, I designed and built displeasure and/or rage into the P2W games. Second of all, I expected that some of you would use cheating like a macro or auto-clicker just like many players out there do in MMORPG. I don't know how many of you actually did that. If you did, that was also my intention. You probably think that using auto software is ridiculous, but actually it is very useful. In order to save your valuable time, be a cheater. Thirdly, I don't know if this is the right comparison, but I had to become a criminal in order to be a good actor who can act like a criminal. Being pointless is the point of this game, a P2W simulator. That is what P2W MMOs are about. Does it make sense? I agree that this game is not fun. I said that in the game description and in the trailer. Plus, I would like to speak about the boy named 'Avatar.' You can kick and blow him away, which is fun. Poor physics! Bazaar! Cool! Wait. Have you read his dialogue? He is being serious, and being serious also looks absurd. These days, people (not everybody) just make fun of everything. A tragedy happens when you make fun of a sober person. There are some kinds of people that are just not cool by nature. They might be very quiet, or act like cool guys making fun of themselves. I wanted to express this awkward situation through the content. What you have felt and experienced in and of itself is quite an important part of the game. Most games only focus on the excitement and this excitement does not seem to be connected to your real life, or to your feeling. Why can't indie game developers try something different? -Bang-

Pay2Win: The Tricks Exposed changes

changedHi My name is Bang. I created Pay2Win: The Tricks Exposed. (SPOILER ALERT!) I thought it would be better to tell you about my hidden intention of the reinforcement +10 mission and the pointless mouse clicking. It seems that some of you have really gotten mad because of this content and because of me. I really, really hope that my explanation will help relieve your anger and prevent any future misunderstandings. First of all, I am sorry if this game made you unhappy. Actually, you reacted just the way I had intended. Similar to how the horror game designers design fear, I designed and built displeasure and/or rage into the P2W games. Second of all, I expected that some of you would use cheating like a macro or auto-clicker just like many players out there do in MMORPG. I don't know how many of you actually did that. If you did, that was also my intention. You probably think that using auto software is ridiculous, but actually it is very useful. In order to save your valuable time, be a cheater. Thirdly, I don't know if this is the right comparison, but I had to become a criminal in order to be a good actor who can act like a criminal. Being pointless is the point of this game, a P2W simulator. That is what P2W MMOs are about. Does it make sense? I agree that this game is not fun. I said that in the game description and in the trailer. Plus, I would like to speak about the boy named 'Avatar.' You can kick and blow him away, which is fun. Poor physics! Bazaar! Cool! Wait. Have you read his dialogue? He is being serious, and being serious also looks absurd. These days, people (not everybody) just make fun of everything. A tragedy happens when you make fun of a sober person. There are some kinds of people that are just not cool by nature. They might be very quiet, or act like cool guys making fun of themselves. I wanted to express this awkward situation through the content. What you have felt and experienced in and of itself is quite an important part of the game. Most games only focus on the excitement and this excitement does not seem to be connected to your real life, or to your feeling. Why can't indie game developers try something different? -Bang-

Hi My name is Bang. I created Pay2Win: The Tricks Exposed. (SPOILER ALERT!) I thought it would be better to tell you about my hidden intention of the reinforcement +10 mission and the pointless mouse clicking. It seems that some of you have really gotten mad because of this content and because of me. I really, really hope that my explanation will help relieve your anger and prevent any future misunderstandings. First of all, I am sorry if this game made you unhappy. Actually, you reacted just the way I had intended. Similar to how the horror game designers design fear, I designed and built displeasure and/or rage into the P2W games. Second of all, I expected that some of you would use cheating like a macro or auto-clicker just like many players out there do in MMORPG. I don't know how many of you actually did that. If you did, that was also my intention. You probably think that using auto software is ridiculous, but actually it is very useful. In order to save your valuable time, be a cheater. Thirdly, I don't know if this is the right comparison, but I had to become a criminal in order to be a good actor who can act like a criminal. Being pointless is the point of this game, a P2W simulator. That is what P2W MMOs are about. Does it make sense? I agree that this game is not fun. I said that in the game description and in the trailer. Plus, I would like to speak about the boy named 'Avatar.' You can kick and blow him away, which is fun. Poor physics! Bazaar! Cool! Wait. Have you read his dialogue? He is being serious, and being serious also looks absurd. These days, people (not everybody) just make fun of everything. A tragedy happens when you make fun of a sober person. There are some kinds of people that are just not cool by nature. They might be very quiet, or act like cool guys making fun of themselves. I wanted to express this awkward situation through the content. What you have felt and experienced in and of itself is quite an important part of the game. Most games only focus on the excitement and this excitement does not seem to be connected to your real life, or to your feeling. Why can't indie game developers try something different? -Bang-

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Steam News / 19 December 2015

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