In this update3
Full notes
Full Pay 2 Win: The World is Mine update
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Repeated intro
Hello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks. In particular we're taking a look at player QoL to add a few features and extras that have been highly requested by you, our lovely playerbase.
What changed
- Gameplay
- Compatibility
- UI and audio
- Balance
- Fixes
- Workshop
Pay 2 Win: The World is Mine changes
GENERAL
LINUX Native now available! Players who are used to running the game via Proton or other compatibility layers can now run the game natively on most popular distros. Save locations should stay in the same spot and move over when you do.
MAC version now available! We placed a call to Tim Cook for one last favor before his retirement to secure this one - now you can enjoy the P2W you know and love on your beautiful Apple displays. Note - sometimes new builds won't force to their native version due to some weird quirks with Steamworks. We are currently sorting the matter with Valve.
New option to see output formula for your Facilities - simply hold the assigned key while hovering over a Facility and you can check things like current increment amount, buff bonuses, studio bonuses, and a preview of what the final output for a trigger will be. Check it out and tell us what you think!
A new Bug Reporting feature has been added to the game. This feature will allow us to more accurately find and fix new bugs arising in the game that players may encounter. You can find this feature in the main menu.
New option added to turn off coin animations. This is for players who want to leave the game running in the background/other monitors to better AFK play.
Improved clarity for spells in some areas
Added several new link increase talents in the Ascension tree
Added new talents in a secret other place
Added 2 new achievements
Replaced audio in Next Gen scene
Pointer now switches colors for better clarity
Catgirl maid now has her associated sounds. Nya!
Idea Guy's link bonus increase now shows separately in the output window
Starlight buff environment visuals now added
BALANCE
Game Console has been reworked:
Gain 5 Credits.
Increment Credit Output of ALL Facilities on the Floorplan by RANK every time you cast a spell.
Multiply this by 3x during Spellbook Judgment Day.
Spell builds now have a solid core to keep pumping their base output during the midgame which should help alleviate a lot of the magic fall-off people are experiencing in their first playthroughs.
Lucky Stars now also has a set chance (based on Rank) to give you a Star Coin every spell cast (from the Grimoire)
We're also buffing Lucky Stars to grant Star Coins, this makes it a much more valuable spell for both playstyles, but will heavily favor spell-based builds as they have easy access to mana regen and spam spellcasting.
BUGS
Fixed issue with Red Christmas quest not counting Red Skull stacks
Fixed issue with specialization scene
Fixed issue with refund button not working
Fixed issue with Fancy Couch quest not completing sometimes
Fixed issue with Next Gen scene minting infinite excavators
Fixed issue with Bottled Lightning visuals
Pick 3 Hovers are now less sticky
Fixed issue with SAK cascade
Various issues with spells fixed
Fixed issue with mana costs not loading
Time played now displays correctly
Critkeeper now displays output correctly
Fixed visual issue with connected talents
High level bathtubs now have a minimum 10 second Debuff duration
Fixed display issue with Legendary+ Facility scaling
Fixed issue where the workshop would stay stuck if you exited too quickly
Fixed issue with reloading causing some things not to save
Fixed issue with excavator affecting slot unlock costs
Potential fix with achievements post sextillions not triggering
Fixed issue with Tarot Deck not displaying at proper speed
Fixed Ascended Power missing its tooltip
Fixed raining in the workshop
Fixed issue with infinite Multifire stacking with Metronome
Added possible fix for Unmatched Talent achievement
Fixed Roulette Wheel visual layering issue
Source
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