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Steam News3 August 202614d ago

PAY 2 WIN - Patch 1.2

Hello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks.

In this update3

Full notes

Full Pay 2 Win: The World is Mine update

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Repeated intro

Hello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks. In particular we're taking a look at player QoL to add a few features and extras that have been highly requested by you, our lovely playerbase.

What changed

19 fixes14 additions5 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Balance
  • Fixes
  • Workshop
addedHello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks. In particular we're taking a look at player QoL to add a few features and extras that have been highly requested by you, our lovely playerbase.
addedGENERALLINUX Native now available! Players who are used to running the game via Proton or other compatibility layers can now run the game natively on most popular distros. Save locations should stay in the same spot and move over when you do.
addedGENERALMAC version now available! We placed a call to Tim Cook for one last favor before his retirement to secure this one - now you can enjoy the P2W you know and love on your beautiful Apple displays. Note - sometimes new builds won't force to their native version due to some weird quirks with Steamworks. We are currently sorting the matter with Valve.
addedGENERALNew option to see output formula for your Facilities - simply hold the assigned key while hovering over a Facility and you can check things like current increment amount, buff bonuses, studio bonuses, and a preview of what the final output for a trigger will be. Check it out and tell us what you think!
addedGENERALA new Bug Reporting feature has been added to the game. This feature will allow us to more accurately find and fix new bugs arising in the game that players may encounter. You can find this feature in the main menu.
addedGENERALNew option added to turn off coin animations. This is for players who want to leave the game running in the background/other monitors to better AFK play.

Pay 2 Win: The World is Mine changes

addedHello bosses! It's time for another patch - this month we're taking a swing at a few core systems, rebalancing a few others, and bringing up some underserved builds and playstyles for folks. In particular we're taking a look at player QoL to add a few features and extras that have been highly requested by you, our lovely playerbase.
addedLINUX Native now available! Players who are used to running the game via Proton or other compatibility layers can now run the game natively on most popular distros. Save locations should stay in the same spot and move over when you do.
addedMAC version now available! We placed a call to Tim Cook for one last favor before his retirement to secure this one - now you can enjoy the P2W you know and love on your beautiful Apple displays. Note - sometimes new builds won't force to their native version due to some weird quirks with Steamworks. We are currently sorting the matter with Valve.
addedNew option to see output formula for your Facilities - simply hold the assigned key while hovering over a Facility and you can check things like current increment amount, buff bonuses, studio bonuses, and a preview of what the final output for a trigger will be. Check it out and tell us what you think!
addedA new Bug Reporting feature has been added to the game. This feature will allow us to more accurately find and fix new bugs arising in the game that players may encounter. You can find this feature in the main menu.

GENERAL

  • LINUX Native now available! Players who are used to running the game via Proton or other compatibility layers can now run the game natively on most popular distros. Save locations should stay in the same spot and move over when you do.

  • MAC version now available! We placed a call to Tim Cook for one last favor before his retirement to secure this one - now you can enjoy the P2W you know and love on your beautiful Apple displays. Note - sometimes new builds won't force to their native version due to some weird quirks with Steamworks. We are currently sorting the matter with Valve.

  • New option to see output formula for your Facilities - simply hold the assigned key while hovering over a Facility and you can check things like current increment amount, buff bonuses, studio bonuses, and a preview of what the final output for a trigger will be. Check it out and tell us what you think!

  • A new Bug Reporting feature has been added to the game. This feature will allow us to more accurately find and fix new bugs arising in the game that players may encounter. You can find this feature in the main menu.

  • New option added to turn off coin animations. This is for players who want to leave the game running in the background/other monitors to better AFK play.

  • Improved clarity for spells in some areas

  • Added several new link increase talents in the Ascension tree

  • Added new talents in a secret other place

  • Added 2 new achievements

  • Replaced audio in Next Gen scene

  • Pointer now switches colors for better clarity

  • Catgirl maid now has her associated sounds. Nya!

  • Idea Guy's link bonus increase now shows separately in the output window

  • Starlight buff environment visuals now added

BALANCE

  • Game Console has been reworked:

Gain 5 Credits.

Increment Credit Output of ALL Facilities on the Floorplan by RANK every time you cast a spell.

Multiply this by 3x during Spellbook Judgment Day.

Spell builds now have a solid core to keep pumping their base output during the midgame which should help alleviate a lot of the magic fall-off people are experiencing in their first playthroughs.

  • Lucky Stars now also has a set chance (based on Rank) to give you a Star Coin every spell cast (from the Grimoire)

We're also buffing Lucky Stars to grant Star Coins, this makes it a much more valuable spell for both playstyles, but will heavily favor spell-based builds as they have easy access to mana regen and spam spellcasting.

BUGS

  • Fixed issue with Red Christmas quest not counting Red Skull stacks

  • Fixed issue with specialization scene

  • Fixed issue with refund button not working

  • Fixed issue with Fancy Couch quest not completing sometimes

  • Fixed issue with Next Gen scene minting infinite excavators

  • Fixed issue with Bottled Lightning visuals

  • Pick 3 Hovers are now less sticky

  • Fixed issue with SAK cascade

  • Various issues with spells fixed

  • Fixed issue with mana costs not loading

  • Time played now displays correctly

  • Critkeeper now displays output correctly

  • Fixed visual issue with connected talents

  • High level bathtubs now have a minimum 10 second Debuff duration

  • Fixed display issue with Legendary+ Facility scaling

  • Fixed issue where the workshop would stay stuck if you exited too quickly

  • Fixed issue with reloading causing some things not to save

  • Fixed issue with excavator affecting slot unlock costs

  • Potential fix with achievements post sextillions not triggering

  • Fixed issue with Tarot Deck not displaying at proper speed

  • Fixed Ascended Power missing its tooltip

  • Fixed raining in the workshop

  • Fixed issue with infinite Multifire stacking with Metronome

  • Added possible fix for Unmatched Talent achievement

  • Fixed Roulette Wheel visual layering issue

Source

Steam News / 3 August 2026

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