In this update12
Full notes
Full Pay 2 Win: The World is Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello bosses!
What changed
- Compatibility
- Performance
- Gameplay
- UI and audio
- Store
- Balance
Pay 2 Win: The World is Mine changes
We are returning from our long-lived development slumber to deliver a long-overdue update for our long-time supporters - that is all of you in our Early Access launch phase.
We will keep it short - 1.0 Beta for Pay 2 Win is now LIVE on the Beta test branch. This is the biggest update to Pay 2 Win yet, and we hope to gather lots of feedback, bug reports, and more as we prep the build for the official launch in early June.
A more formal changelist sits below the fold, but here are the biggest changes;
Completely overhauled visual layer into Unity Native. Players should see anywhere from 2-5x improvement in performance, FPS, and compute requirements. Some animations are still waiting to be hooked back up, but you should see for the most part the same animations as in the current live version of the game - only much smoother and more performant.
New Planetarium Visuals
New Forge with reworked Link Reroll system (now you can lock your links to save good setups and reroll the rest)
Links have been reworked and now function on a simple color code system
New currency - Star Coins. These are the valuable coins you'll need to get new facilities and Planetarium talents.
Planetarium slightly reworked to separate out Pick 3s into its own button in the UI.
Purchasing new slots is now done through a simpler flow
Revamped onboarding and tutorialization
STEAM DECK SUPPORT! We have tested this internally, but would love to get this in player's hands - try it out on your Deck if you have one.
Scene 3 has been replaced with a new Scene 14. We hope you enjoy.
Steam cloud saving enabled
Basic controller support added
Various bugfixes and improvements
Many more things we're forgetting
HOW TO ACCESS THE BETA
Simply right click the game in your Steam Library, go to "Properties", then "Playable Versions and Betas" and select the 'beta' branch. Your existing save on main branch will remain if you wish to switch back, but do keep in mind that the big reset for 1.0 is coming and that will include a reset wipe.
We hope you enjoy.
GENERAL
Players may now press spacebar during cutscenes to pass to the next line of text
Spells now have associated hotkeys from 1-5. No more sore fingers!
Players now get May's idle buff instantly upon completing the associated story (scene 7)
General improvements to overall performance
Legendary mission completions should now play the correct sound
VISUAL
Starlight Greatsword has new visuals
A new display is available that shows all of your currently activated talents
CONTENT
New Timed missions have been added to the game. Timed missions are credit races where players must achieve a certain amount within a specified time. Timed missions set some of the foundations for the future Roguelike mode, so do let us know how it feels to play.
Several new achievements have been implemented and are available
BALANCE
Computer
Output reduced by 1 from 2 and scaling reduced to 2 from 3
Cooldown reduced to 5 seconds from 10
Added new click/tap function to generate faster credits in the early game
Unpaid Intern
Output up to 4 from 3
Gamer Supplements
Scaling down from 9*Rank -> 7*RANK
Cooldown increased from 5s -> 8s
Printer
Scaling down from 50+(RANK*10) to 10+(RANK*10)
Streamer
Scaling down from RANK*20 -> RANK*10
Internet Router
Starting rank now RARE
Telephone Booth
Rank scaling down from RANK*20 -> RANK*12
Gym Rat
Scaling down from RANK*30 to RANK*6
Dartboard
Scaling down from RANK*100 -> RANK*50
Chainsaw
Rank scaling down from RANK*50 -> RANK*25
Motivational Poster
Cooldown reduced from 18s -> 16s
Critkeeper
Scaling reduced from RANK*50,000 -> RANK*10,000
Note: Critkeeper is meant to function as a huge payoff that takes a long time to charge up. With critical strike being so easy to get, this also makes Critkeeper's activation requirements much easier to fulfill. We are balancing her base income to better account for this, and are continuing to keep an eye on this unit. Overall she should still give you a huge payout, but this will help to make her gameplay less of an obvious snap pick.
Subwoofers
Now starting at EPIC rank.
Note: We like multifire, but in tandem with upgrades this makes it very strong a bit too early in the game. Subwoofers should still be a great pick if you have a strong facility to synergize with its output.
Fidget Spinner
Rank scaling down from RANK*4 -> RANK*2
Revolver
Rank scaling up from RANK*2-> RANK*4
Cooldown up from 9s -> 12s
Sprinkler System
Cooldown up from 6s -> 9s
Bottled Lightning
Rank scaling on Starlight buff down from 4s -> 2s
Stuffed Bear
Rank scaling down from RANK*2 -> RANK*1
Finance Chart
Rank scaling down from RANK*2 -> RANK*1
Leaky Cauldron has been reworked:
When you gain a Buff or Debuff, Charge a random Annie Facility by @ seconds, then place Leaky Cauldron on Cooldown.
Bubble Pipe has been reworked:
Gain 5 Credits, then Increment this by RANK times your level. While Idle, your Studio Power increases by RANK.
Note: May antisynergy begone!
Slot Machine has been reworked:
Press to Activate: Spin the Roulette and choose Black or Red. If you guess correctly, win RANK credits.
If you win, enter a streak, winning RANK% credits each successive win. If you lose, place this Facility on Cooldown for 180 seconds.
Roulette has been reworked:
Press to Activate: Spin the Roulette and choose Black or Red. If you guess correctly, win RANK credits.
If you win, enter a streak, winning RANK% credits each successive win. If you lose, place this Facility on Cooldown for 180 seconds.
Witch Time
No longer affects Ultimate Spells
Note: The scaling CDR was way too hard to balance, so we placed SJD on a shorter cd and made it uninteractive with WT, so that WT can continue keep its scaling effects. Boring yes, but should lead to more consistent play patterns on Annie builds.
Coin Collector
Now grants CPS when coins are clicked
Ascended Power
Cost now increases in triangular fashion
BUGFIXES
Extant Excavators are now nuked from orbit when the player completes the floorplan
Fixed visual display issue with Coin Flipper and Credit Card
Potential fix for alt-tab crash issue
Robot Assistant now gains its proper Crit Rate from Fax Machine
Credit Card no longer breaks idle on retriggers
Crit Rate gain above 100% no longer increases CPS
Fixed issue with Game Director's effect still being global
KNOWN ISSUES
Lifetime credits are sometimes not fully accurate
Source
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