Full notes
Full Pay 2 Win: The World is Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello bosses! There’s a new update available on Steam. This is our second foundational patch, and reworks many systems, progressions, flows, and facilities. This is a significant change to both the moment to moment gameplay as well as the overall pacing that places more emphasis on missions and pulling off interesting or unique combos. While there is no specific new feature, the sum of the reworks has significantly changed many elements of the game.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Pay 2 Win: The World is Mine changes
In particular, we focused heavily this patch on Annie’s facilities, playstyle, options, and combinations, reworking the spell system, mana regeneration, and related elements. In a future update we hope to do the same with May’s facilities, though we feel she is already in a strong place (May players fret not however - you will still find many updates to her facilities in this patch!)
We hope you enjoy.
BUGFIXES
Planetarium talents no longer carry between saves
Several issues fixed with Fancy Couch not raising rarity properly
Correct tier art now showing in planetarium for spells
Holding S key while outside of stories no longer skips instantly on story load
Laminator no longer adds 99 rarity
Yellow Sign buff is no longer stackable
Omamori now properly absorbing Debuffs
Swiss Army Knife Limit increase now working properly
Fixed Calculator's base output
Increment tag now working visually
Fixed issue with double stacking the Bathtub debuff
Scratch ticket now benefits from standard facilities when affected by Pool Table
Fixed missions not being clickable sometimes
Cocktail Waitress now only affects facilities that can be bet, spun, or rolled.
Fixed buffs sometimes not placing themselves into the first available slot
Fixed issue with Game Console and Omamori not working together
Finance Chart now works properly with facilities and spells while Idle is active
Fixed display issue where rain is on top of the forge and planetarium
Fixed issue with the game forgetting Annie and May's names if the player has skip story on
Fixed issue with output multipliers sometimes drifting between saves
Fixed visual issue with rarity seemingly resetting on load
Double Motivational Poster now works in Yellow Sign builds
Personal Chef now stacks in Yellow Sign builds
Night Shift no longer stacks beyond 1
Fixed issue with watercooler not tracking its applications properly
Fixed issue with Crit Rate display
Fixed display issue with Fax Machine description
Fixed issue with double watercoolers slowing game speed beyond 1
Fixed issue with night shift and idle giving incorrect output depending on application time
Fixed make a link mission
Tier art now correctly showing in the Grimoire
Fixed issue with watercooler not resetting its Moisturized applications
Links now count properly during game pauses
Improved menu responsiveness
Fixed visual stickyness on tooltips when exiting too quickly to main menu
AUDIO
New Sounds added
Note - We are aware of audio imbalance issues and will be performing a balance pass on audio in a future update.
GENERAL
Game options are now local to each save rather than global
Updated pack tutorial
Early game progression has been significantly retuned
Item descriptions have improved scaling
Forge now unlocks earlier in progression
Mana bar now has a tooltip showing mana regen and other useful information
Debuffs now have a max stack of 1
Buffs are now tracked separately and have their own timers when stacked
Changed wording in various areas for clarity
Trackers added to various facilities
Haste now stacks additively and Haste effects now increase the duration of remaining Haste when applied.
Note: This should make haste stacking a pretty good strategy, previous applications of Haste were just overwriting each other - with the new mechanism, you should be able to "build" Haste on various facilities to get them in a semi-permanent Hasted state, which we think opens up some new strategies.
content
New Facility - 3D Printer: Increase the Limit of all Influenced Facilies by @.
Note: As part of our facility redesign pass, multiple copies of facilities should be overall more balanced and work well together, so we feel good about turning this facility on. It's likely there are still some outliers, so do let us know if you find any gamebreaking combos!
Several early missions removed in favor of a reworked progression track
FACILITY REDESIGNS
The following Facilities have been redesigned or reworked.
Black Cat
Aquarium
Overworked Artist
Guard Dog
ATM
Moody Candles
Bodyguard
Pentacle
Coffee Machine
Magic Wand
Robot Assistant
Sorting Hat
Pool Table
Dreamcatcher
Tarot Deck
Streamer
Mini-Fridge
Bubble Pipe
Cocktail Waitress
Sales Associate
Project Manager
Gachapon
The Printer
Pizza Box
Idea Guy
Coin Flipper
Philosopher's Stone
Ninja Stars
Magic Lotus
Calendar
Astrolabe
Loaded Dice
Metronome
Cooling Fans
Note - Some facilities now mention Day and Night as requirements or modulators. These descriptions are in preparation for an upcoming patch that will include a Day/Night mechanic.
GRIMOIRE
Spells have been reworked.
Mana regen increased
BALANCE
Calculator now increments every 4 seconds, up from 1
Idle buff now has a max stack of 1
Scratch ticket reduced from 24 hours CPS cap to 1 hour CPS
Note: Scratch ticket is one of the last facilities left in the game that scales off of your current credits. There is still potential to break progression with this mechanic so we are watching very closely
Red Skull now redesigned to give increasing stacks of its buff, with each granting an 8% output bonus
Golden Chains now increases rarity by 1, down from 2.
Upgrade costs now scale globally
Internet Router can no longer affect itself
Subwoofer can now no longer have its Influence increased
Windmill can no longer affect the same facility twice within an 8 second internal cooldown.
Power Generator now capped to 10s Charge.
Printer cooldown up from 5s to 7s
VISUAL
Updated credit gain effect
Moved mana bar to bottom of the game view
Updated Spell tooltips
Updated Annie intro art
Updated Annie and May pixel art
Cooldowns now update dynamically in facility details
Implemented new mission toasts on completion
New visual for building new spaces
Further improved visual clarity on The Printer
KNOWN ISSUES
Enchanted Key does not give proper mutlifires based on rank
Saving and loading while missions are completed does not reload them in the completed state
Psychologist sometimes becomes blind
Upgrading Red Skull makes its buff sticky
Source
Changelog.gg summarizes and formats this update. How we read updates.
