In this update15
Full notes
Full Pay 2 Win: The World is Mine update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello bosses! There’s a new update available on Steam. We’re focused right now on stability and bugs, so most of these changes will not affect the actual gameplay - but we have gotten your first round of feedback on the current state of the game and we have some great ideas to improve things. Some of the upcoming changes (not in this patch, but future versions) will address many of the core issues. Here’s a shortlist of what we’re looking at:
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
Pay 2 Win: The World is Mine changes
Slowing down progression so the game is less chaotic
More information and visibility to players for better understanding of output
A completely reworked output calculation formula to standardize facilities and effects
Audio rework
Full balance pass for all facilities
Complete revamp to the Forge and upgrading experience
Further polish and improvement of the Planetarium
Rework to the spell system to make casting more accessible
And much much more! If you have feedback, do let us know - we check everywhere, including Discord, Reddit, and the Steam Forums.
Balance Changes
Motivational Poster
Buff no longer stacks
Buff reduced to 20% output
Supercharged
Now capped to 1 max stack
Metronome
Reduced rank scaling expeditiously
Slot Machine
Removed from item pool, and is now only accessible via the story
Briefcase
Removed from item pool, and is now only accessible via the story
Poker Set
Max rank increased to 5
Psychologist
Max rank reduced to 3
Coffee Machine
Influence pattern changed from cross to single. NOTE - Coffee Machine is now very similar to Subwoofers. We will be adding a new pattern in the future to make the Coffee Machine more differentiated, but 4 separate multifires was a bit overkill.
Pool Table
Rank scaling reduced to 3
Briefcase
Cooldown increased to 8 from 4
General
Level Experience
Added level data from levels 100 to 1000. Level progression is now based on several different curves, and the max credits top out at 1 Vigintillion. We haven’t actually reached this ourselves yet, and we think the current variable setup probably can’t handle it, but we added this for now in case players want to keep their game open beyond Level 100.
Idle Buff
Unlock is possible even if the player selects Annie’s decision early game
Bugfixes
Fixed issue with menu sometimes hiding itself
Fixed issue with Hunter Coin Hunter mission not being completable
Fixed soft lock with progression causing players to no longer receive calls. This issue may still persist, let us know if you encounter it!
Fixed issue with Magic Caster mission
Fixed planetarium initialization issue when loading a save
Fixed issue with Build Mode talent
Resolved auto advance skipping choices in the story
Fixed issue with coins not spawning during player onboarding
Fixed issue with any credit gains granting instant levels
Fixed issue with Pool Table crashing
Fixed issue with haste stacking on itself
Fixed crash with Swiss Army Knife and Fancy Couch
Fixed crash with Watch Collection interaction
Fixed text display issue with Subwoofer
Fixed save data not fully resetting on wipe
Fixed issue with scratch ticket counter not displaying proper chances
Visual
Personal Chef now has a visual cue when he activates.
Updated Level Up animation for clarity
Improved feedback speed on menu UX
Known Issues
Too many to list! We will be continually releasing hotfixes and patches as we stabilize the game further and make the experience more enjoyable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
