In this update3
Full notes
Full Pax Autocratica update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Balance
- UI and audio
Pax Autocratica changes
To further ensure the uninterrupted operation of the State machinery, we completed the deployment of a new update.
🛠️ [Fixes] 🛠️
Fixed several text inaccuracies.
Fixed crashes occurring under specific conditions.
Fixed an issue where part of the health was not restored after combat victory.
Fixed an issue where placed Billboards were not correctly counted after construction.
Fixed an issue where materials required for policy research at Victory Square were not deducted.
Fixed abnormal interaction camera states inside the Prison under certain conditions.
Fixed an issue where triggering dialogue during a popup could prevent the popup from closing properly.
🔧 [Improvements & Optimizations] 🔧
Optimized the construction interface layout.
Frequently used buildings have been moved to the front page to accelerate the State's expansion.
Prisoners are now non-tradable.
Detention is absolute. There are no exchanges.
Adjusted the battle against Sector Overlord MEC-KONG 7X.
Its initial firing rate has been reduced, and additional obstacles have been deployed.
Reduced the duration and effective range of the "Auto Defense" affix.
Automated force must remain controlled.
Optimized tutorial trigger timing.
Guidance will now appear when it is most needed.
Optimized command operation prompt layout.
Orders are now clearer and more decisive.
Optimized performance and reduced VRAM usage.
Efficiency is strength.
Every correction strengthens order. Every optimization sharpens control.
Source
Changelog.gg summarizes and formats this update. How we read updates.
