In this update1
Full notes
Full Pawns of War update
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What changed
- Fixes
- Balance
- Gameplay
Pawns of War changes
Fixed:
Fixed the positioning of the sight in the sr25
Reduced ability cooldown in autobattle
The rate of fire and the calculation formula in autoboys have been changed. The weapon has a basic rate of fire (for example, the AK-74M wpn_shoot_time[tempid] = 0.13f; this is the delay in seconds between shots, which is 50% by default. An increase to 100% means that this parameter will be reduced by half to 0.06f, at 0% it will become 0.26f) The lower the number, the less time it takes for the second bullet to fly.
Now the first shot does not take into account the rate of fire formula. It is produced immediately.
Fixed rifles in auto fights
An inactivity counter has been added for 1 second for a pawn that has enough ammunition and does nothing, the system itself invigorates it
Fixed the bayonet position on the M16
Shield Player's ability in turn-based combat is now for walkie-talkie points (25 pcs.)
The SR25 has increased its magazines to 10, 20 and 25
For XM8 LMG bipods, reliability has been changed to -2 to the rate of fire.
Technical backup removed
The cost of all loot boxes has been reduced by about ~x2 times
Added a mention of help with Korean translation from Leo
Source
Changelog.gg summarizes and formats this update. How we read updates.
