HomeGamesUpdatesPricingMethodology
Steam News27 July 202623d ago

⚙️ Hotfix 1.0.3.1

Fixed: Fixed the positioning of the sight in the sr25 Reduced ability cooldown in autobattle The rate of fire and the calculation formula in autoboys have been changed.

In this update1

Full notes

Full Pawns of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions7 changes1 removal
  • Fixes
  • Balance
  • Gameplay
fixedFixed:Fixed the positioning of the sight in the sr25
changedFixed:Reduced ability cooldown in autobattle
changedFixed:The rate of fire and the calculation formula in autoboys have been changed. The weapon has a basic rate of fire (for example, the AK-74M wpn_shoot_time[tempid] = 0.13f; this is the delay in seconds between shots, which is 50% by default. An increase to 100% means that this parameter will be reduced by half to 0.06f, at 0% it will become 0.26f) The lower the number, the less time it takes for the second bullet to fly.
changedFixed:Now the first shot does not take into account the rate of fire formula. It is produced immediately.
fixedFixed:Fixed rifles in auto fights
addedFixed:An inactivity counter has been added for 1 second for a pawn that has enough ammunition and does nothing, the system itself invigorates it

Pawns of War changes

fixedFixed the positioning of the sight in the sr25
changedReduced ability cooldown in autobattle
changedThe rate of fire and the calculation formula in autoboys have been changed. The weapon has a basic rate of fire (for example, the AK-74M wpn_shoot_time[tempid] = 0.13f; this is the delay in seconds between shots, which is 50% by default. An increase to 100% means that this parameter will be reduced by half to 0.06f, at 0% it will become 0.26f) The lower the number, the less time it takes for the second bullet to fly.
changedNow the first shot does not take into account the rate of fire formula. It is produced immediately.
fixedFixed rifles in auto fights

Fixed:

  • Fixed the positioning of the sight in the sr25

  • Reduced ability cooldown in autobattle

  • The rate of fire and the calculation formula in autoboys have been changed. The weapon has a basic rate of fire (for example, the AK-74M wpn_shoot_time[tempid] = 0.13f; this is the delay in seconds between shots, which is 50% by default. An increase to 100% means that this parameter will be reduced by half to 0.06f, at 0% it will become 0.26f) The lower the number, the less time it takes for the second bullet to fly.

  • Now the first shot does not take into account the rate of fire formula. It is produced immediately.

  • Fixed rifles in auto fights

  • An inactivity counter has been added for 1 second for a pawn that has enough ammunition and does nothing, the system itself invigorates it

  • Fixed the bayonet position on the M16

  • Shield Player's ability in turn-based combat is now for walkie-talkie points (25 pcs.)

  • The SR25 has increased its magazines to 10, 20 and 25

  • For XM8 LMG bipods, reliability has been changed to -2 to the rate of fire.

  • Technical backup removed

  • The cost of all loot boxes has been reduced by about ~x2 times

  • Added a mention of help with Korean translation from Leo

Source

Steam News / 27 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.