Full notes
Full PAWARUMI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Server
PAWARUMI changes
As you may have noticed, Pawarumi has been released on Switch and Xbox One on July 24th. Major Performance has been hard at work to make it come to life and also took some time to make some slight user experience improvements in the process! Many optimizations have been done in order to make the game run smoothly on consoles. This update brings all those changes to the PC. What for, you may ask? They make the game run much much smoother and should even bring 120FPS rendering to those of you with 120Hz screens! And if you have an old computer, behold the smoothness that comes with those changes! Our 10 year old iMac can now run the game easily in 1280x720!
Patch Notes
Added possibility to display the points won by destroying each enemy
Added many sound effects
Added visual special effect when shield is fully recharged
Added visual special effect to Industrial Complex boss setup animation
Fixed missing shots while firing the Super Attack for the first time
Improved Industrial Complex boss explosion animation
Made trucks colors clearer in Dune Ocean level
Keep Xibalba Boss order on screen while player did not answer
Fixed camera when destroying Alaska boss too fast
Made pillar rings slightly easier to destroy in K-7Z4-COA7L in hard mode
Stop trails when breaking
In-game dialogs now have full texts with glitch effect
Improved arcade difficulty selection screen
Added training level unlock message
Added messages to top left of Tutorial
Prettier UI highlights in Tutorial
Made Game Over screen more friendly
Prettier leaderboards
Start button now validates name entry immediately
Loading icon instead of black screen
Loading icon while loading in cutscenes
Loading icon while downloading leaderboards
Improved "skip" button display for cutscenes
Show custom ship in main menu
Fixed UI opacity setting being reset while juggling weapons
Fixed some dropped network and offline mode issues with Steam
New Japanese font
Fixed some overlapping texts in Russian
Better shadows
Massive rendering performance improvements to special effects
Upgraded post processing to v2
Replaced Temporal Anti Aliasing with Subpixel Morphological Antialiasing
Interpolated rendering for smooth gameplay on low as well as high framerates
New collisions, much faster
Tons, TONS of code and graphics performance improvements
Better use of multithreading
Minor bugfixes
Game is now 200MB smaller, yes, smaller :)
Any many small other changes we probably missed while reading the thousands of commits since the last update :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
