Full notes
Full PAWARUMI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
PAWARUMI changes
Pawarumi is now available on a new platform, MacOS! Because we think everyone deserves to play no matter their operating system! But that's not all, we have also tweaked many parts of the game!
Patch Notes
Added MacOS support
Super attack shots now slowdown on hit to do more damage on thin enemies
New super level meter (still work in progress, tell us what you think of it!)
Rumble controller on player death
End level animation
Level: Ocean Dune
Reworked the pyramid introduction cutscene
Improved explosion of boss
Limited Jaguar doom spheres spawned by first part of the boss
Level: Xibalba
Raised difficulty of enemies in mine area
CPU optimisation to swarm area
Fixed audio of mines (less annoying!)
Improved rendering quality
Level: Industrial Complex
Raised difficulty in hard mode
Bigger explosions of boss parts being built
Arms building boss parts now progressively explode
Fixed lightmaps
Improved rendering quality
Level: Sector K-7Z4-C0A7L
Added big debris to explosions
Pillars don't spawn rings forever anymore
Boss flies away after generating 8 debris shields
Improved boss animations
- First laser and bossimproved design of shields triggered by super attack in hard mode
Fixed boss getting stuck in last fight if player used its super attack
Fixed menu flickering on Linux when playing in non-16/9 resolutions
Fixed rare camera glitch on level loading
Minor bugfixes and tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
