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Steam News12 December 20178y ago

Update #2.1 One got through!

Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed.

Full notes

Full PAWARUMI update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Balance
  • Fixes
fixedEven if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed. We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)
changedPatch NotesLevel: Sector K-7Z4-C0A7L Lowered life from the blast launchers at the beginning Fixed 3 pillars being sometimes skipped and preventing the player from being able to move in the labyrinth Simplified the color-change AI of the pillars and prevented the player from being able to keep them at only one color Made enemies coming after each pillar destruction come faster Made the first part of the labyrinth slightly easier in normal mode

PAWARUMI changes

fixedEven if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed. We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)
changedLevel: Sector K-7Z4-C0A7L Lowered life from the blast launchers at the beginning Fixed 3 pillars being sometimes skipped and preventing the player from being able to move in the labyrinth Simplified the color-change AI of the pillars and prevented the player from being able to keep them at only one color Made enemies coming after each pillar destruction come faster Made the first part of the labyrinth slightly easier in normal mode

Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed. We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)

Patch Notes

  • Level: Sector K-7Z4-C0A7L

    • Lowered life from the blast launchers at the beginning

    • Fixed 3 pillars being sometimes skipped and preventing the player from being able to move in the labyrinth

    • Simplified the color-change AI of the pillars and prevented the player from being able to keep them at only one color

    • Made enemies coming after each pillar destruction come faster

    • Made the first part of the labyrinth slightly easier in normal mode

Source

Steam News / 12 December 2017

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