Full notes
Full PAWARUMI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
PAWARUMI changes
Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed. We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)
Patch Notes
Level: Sector K-7Z4-C0A7L
Lowered life from the blast launchers at the beginning
Fixed 3 pillars being sometimes skipped and preventing the player from being able to move in the labyrinth
Simplified the color-change AI of the pillars and prevented the player from being able to keep them at only one color
Made enemies coming after each pillar destruction come faster
Made the first part of the labyrinth slightly easier in normal mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
