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Steam News24 June 20242y ago

Paw Pirates Devlog - 06/24/2024

We're back! The team took a short hiatus to rest and recharge, and now we're coming back at you with some updates from the past few weeks!

Full notes

Full Paw Pirates update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Performance
addedBeautifying Our LevelsWe're also adding some more decorations for the levels, here's a sneak peak (seals!):
changedPerformance ImprovementsIn the last dev log, we showed off a little bit of how we're doing the ripples effect in the water. The method we we're using turned out to be a little slow, so we updated it to improve performance!
changedPerformance ImprovementsWe don't want you to have a beast of a computer to play this game, so we're putting special attention on the performance. Hopefully this will help all of the people with a potato for a computer play the game (we've all been there) :)

Paw Pirates changes

addedWe're also adding some more decorations for the levels, here's a sneak peak (seals!):
changedIn the last dev log, we showed off a little bit of how we're doing the ripples effect in the water. The method we we're using turned out to be a little slow, so we updated it to improve performance!
changedWe don't want you to have a beast of a computer to play this game, so we're putting special attention on the performance. Hopefully this will help all of the people with a potato for a computer play the game (we've all been there) :)

We're back! The team took a short hiatus to rest and recharge, and now we're coming back at you with some updates from the past few weeks!

Beautifying Our Levels

One of the things we put a lot of time into recently was making our levels look prettier! We've had one of the artists for the team sculpt a set of docks that really make our levels pop. We don't want to give everything away, but here's the before/after for level 1:

Before:

After:

We're also adding some more decorations for the levels, here's a sneak peak (seals!):

Performance Improvements

In the last dev log, we showed off a little bit of how we're doing the ripples effect in the water. The method we we're using turned out to be a little slow, so we updated it to improve performance!

We don't want you to have a beast of a computer to play this game, so we're putting special attention on the performance. Hopefully this will help all of the people with a potato for a computer play the game (we've all been there) :)

Demo Updates

You may have noticed that a few weeks ago we mentioned we'd be dropping a demo soon. Our original goal was to have the demo release on June 21. However, we gave it some thought and came to the conclusion that the version of the game we have right now isn't up to par with what we'd like to put out there.

There are a lot of games out there in the world, and we think it's really important that what we're making is worth your time as a player, and right now it just isn't there yet.

Because of this, we've decided to push the demo back to release at the end of the Summer. (August 2024) We didn't make this decision lightly, as we're all really excited to get this game out into the world.

Thank you for understanding. We'll be back with more updates next week!

-Murray

Source

Steam News / 24 June 2024

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