Full notes
Full Paw Paw Paw update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, First of all, thanks for playing Paw Paw Paw!
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Paw Paw Paw changes
We've updated the game to version 1.1. Hopefully, it will addresses some of the common issues and make the overall game experience a little bit better!
Here's the full v1.1 change log:
Dodge/roll can now be used to cancel attack animation.
Decreased player's stagger duration when attacked repeatedly.
Lowered the exp ceiling. Applied retroactively, check to the nearest gorilla to see if you have new skill points to spend.
Decreased payload's bomb damage.
Reduced player's bomb timer to make bomb easier to use.
Disabled explosion on impact for enemies' bomb.
Status effects (poison, bleed, fire) now shows their damage value in float damage UI.
Removed common weapons from bosses' loot table.
Fixed: Obek doesn't trigger traps in cave.
Source
Changelog.gg summarizes and formats this update. How we read updates.
