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Steam News21 April 20262mo ago

【V1.0.6】Patch Notes & Optimization Details

I. Performance Optimization & Bug Fixes Optimized loading performance of prefabs and sound effects to improve overall gameplay experience. Fixed abnormal upper limit of monster attributes.

In this update1

Full notes

Full PAW ALLIANCE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions9 changes0 removals
  • Performance
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
changedI. Performance Optimization & Bug FixesOptimized loading performance of prefabs and sound effects to improve overall gameplay experience.
fixedI. Performance Optimization & Bug FixesFixed abnormal upper limit of monster attributes.
fixedI. Performance Optimization & Bug FixesFixed an issue where the Buff description interface could not be closed.
changedII. UI OptimizationOptimized display and interaction experience of some mini interfaces.
changedIII. Level & Tutorial AdjustmentsReduced difficulty values of the last 4 waves in the Rainforest Level to ease late-stage combat pressure.
addedIII. Level & Tutorial AdjustmentsAdded Doctor prompts in the Rainforest Level to warn players of green poison pools.

PAW ALLIANCE changes

changedOptimized loading performance of prefabs and sound effects to improve overall gameplay experience.
fixedFixed abnormal upper limit of monster attributes.
fixedFixed an issue where the Buff description interface could not be closed.
changedOptimized display and interaction experience of some mini interfaces.
changedReduced difficulty values of the last 4 waves in the Rainforest Level to ease late-stage combat pressure.

I. Performance Optimization & Bug Fixes

  1. Optimized loading performance of prefabs and sound effects to improve overall gameplay experience.

  2. Fixed abnormal upper limit of monster attributes.

  3. Fixed an issue where the Buff description interface could not be closed.

II. UI Optimization

  1. Optimized display and interaction experience of some mini interfaces.

III. Level & Tutorial Adjustments

  1. Reduced difficulty values of the last 4 waves in the Rainforest Level to ease late-stage combat pressure.

  2. Added Doctor prompts in the Rainforest Level to warn players of green poison pools.

  3. Changed the prompt below the Swarm button from "Emergency Evacuation" to "Proceed to Next Phase" for non-final waves.

  4. Added Doctor prompts in Level 4 to remind players that two Bosses are present and require manual teleportation to confront.

IV. Combat & Numerical Balance

  1. Elite monsters now drop gold coins.

  2. Reduced partial gold coin consumption to relieve resource pressure.

  3. Optimized the elite monster Pathfinder Rat in City Level, and added a short-range slow charge attack.

  4. The Tambourine now gains an Inspire effect, which provides HP recovery and movement speed bonuses to make Level 2 easier to clear.

V. Battle Pass System Adjustments

  1. Simplified Battle Pass missions and added a batch of easier tasks.

  2. Fixed abnormal issues with Battle Pass unlocking characters and related modules.

  3. Adjusted Battle Pass pricing to 80 / 180 / 280

Note: Players affected by the Battle Pass unlocking glitch will receive an acquisition notification upon login. This is not a malfunction.

ːsteamhappyːThank you all for your continuous support and feedback. We will keep focusing on your actual gameplay experience and keep carrying out follow-up optimizations and content adjustments.

Source

Steam News / 21 April 2026

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