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Steam News31 October 20258mo ago

New Update 1.3.5 Available — „Knockback & Fortify”

Hi, In this update I’ve added a new projectile type and a bunch of real improvements.

Full notes

Full Pattern Survivors: Bullet Hell — Create Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions10 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Compatibility
addedIn this update I’ve added a new projectile type and a bunch of real improvements. In short: a knockback projectile, smoother pushback on fortifications, autosave and boss fixes, optimizations, and nicer post-effects in cutscenes.
added⮞ See it in action first: 🔹 What’s new / Highlights
addedNEW projectile type: “knockback.” Turn on pushback and play with wave physics on the screen.
changedSafer campaigns. I improved the save system and autosave in the campaign.
changedBetter cutscenes. Upgraded post-effects — the image “breathes” nicer.
addedAdded a “knockback” projectile (preset: WALL DEFENSE + knockback setting).

Pattern Survivors: Bullet Hell — Create Chaos changes

addedIn this update I’ve added a new projectile type and a bunch of real improvements. In short: a knockback projectile, smoother pushback on fortifications, autosave and boss fixes, optimizations, and nicer post-effects in cutscenes.
added⮞ See it in action first: 🔹 What’s new / Highlights
addedNEW projectile type: “knockback.” Turn on pushback and play with wave physics on the screen.
changedSafer campaigns. I improved the save system and autosave in the campaign.
changedBetter cutscenes. Upgraded post-effects — the image “breathes” nicer.

Hi,

In this update I’ve added a new projectile type and a bunch of real improvements. In short: a knockback projectile, smoother pushback on fortifications, autosave and boss fixes, optimizations, and nicer post-effects in cutscenes.

⮞ See it in action first: 🔹 What’s new / Highlights

  • NEW projectile type: “knockback.” Turn on pushback and play with wave physics on the screen.

  • Fortifications with bite. Pushback on defenses is smoother and easier to read.

  • Safer campaigns. I improved the save system and autosave in the campaign.

  • Bosses polished. Fewer “weird” cases, better telegraphs.

  • Better cutscenes. Upgraded post-effects — the image “breathes” nicer.

🧾 Full changelog 1.3.5

  • Added a “knockback” projectile (preset: WALL DEFENSE + knockback setting).

  • Smoothed pushback logic for projectiles and fortifications (more stable collisions and feel).

  • Improved the save system and campaign autosave (fewer edge cases after cutscenes/map screens).

  • Emittersfixes + new feature: “empty emitter” (handy for spikes/fort defense).
  • Bosses: behavior and hitbox tweaks in selected phases.

  • Polish: animations, VFX, minor UI tweaks.

  • Performance: several internal CPU/GPU optimizations.

  • Cutscenes: upgraded post-effects (clearer contrast, more cinematic vibe).

  • Balance: fortifications push +100 units farther.

  • Gamepad: small mapping/vibration fixes.

  • Other minor fixes and code cleanup.

🖥️ Included builds Windows (32/64-bit), macOS (64-bit), Linux (64-bit) and the browser version. ❓How to update

  • Steam will do it automatically; if not — click Verify integrity of game files in Settings, or restart the game.

  • The demo has this patch too — you can quickly try the new knockback without touching your saves.

💡 GIF tip Use the WALL DEFENSE preset, enable knockback, trigger a high-density wave — 5–8 seconds and you’re set. A perfect evening pattern.

Thanks for the feedback and reports — they help me ship these “mini-revolutions” faster. Got an idea for the next preset or a quality-of-life tweak? Hit me up. — Airem (solo dev)

Changelog (Current version 1.3.5 — 01.01.2025) :: Pattern Survivors: Bullet Hell General Discussions

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Steam News / 31 October 2025

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