In this update8
Full notes
Full Pattern Survivors: Bullet Hell — Create Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Maps
- Performance
- Balance
- UI and audio
Pattern Survivors: Bullet Hell — Create Chaos changes
- Competitivemode
Hi there,
UPDATE 1.2.4 — Create Chaos
The update is now available for both the full version and the demo (Windows 32/64-bit, Linux 64-bit, macOS, and browser version).
Main Changes
Laser 2.0 — completely rebuilt hit detection system. The beam now precisely hits enemies and cuts through multiple targets along its line.
TOWER DEFENSE Mode — a brand new mode available in both the demo and full version.
Separate leaderboards for each difficulty level.
Full version: 40 handcrafted maps + Endless Waves mode.
Demo: a few selected maps + endless wave mode.
Display Option — added the ability to switch between FULLSCREEN and WINDOWED mode.
STEAMWORKS API — improved stability, achievements, and online leaderboards.
Balance, AI, and Bosses
Bosses — improved logic, better attack balance, and fixed collisions.
Wave System — smoother transitions and more consistent difficulty progression.
Difficulty scaling has been fine-tuned to make each run feel more predictable and rewarding.
Interface and Controls
Enemy Kill Counter — now visible in QUICK RUN, SURVIVAL, TOWER DEFENSE, and SANDBOX modes.
Gamepad — new button icons, improved mapping, and better controller detection.
Settings — faster access to window/fullscreen toggle and automatic preference saving.
Performance and Optimization
Reduced micro-stutters when generating bullet patterns.
Lower memory usage and improved stability during long sessions.
Optimizations across all platforms — Windows, Linux, macOS, and browser.
Other Fixes
Fixed hitboxes for enemies and scalable objects.
Unified laser and boss sound effects.
Improved translations, refined challenge descriptions, and cleaner HUD.
Updated presets for graphic and display settings.
Tower Defense Mode Details
Each difficulty level has its own leaderboard.
Full version: 40 handcrafted maps + Endless Waves mode.
Demo: several selected maps + endless wave mode.
You can save the game at any time.
For Speedrunners and Competitive Players
Changes to the laser and wave logic may affect previous routes and tactics.
Leaderboards are now version-tagged, allowing fair comparison between updates.
Full Changelog (1.2.4)
Update for both full version and demo (Windows, Linux, macOS, browser).
Laser: full collision and logic rework.
Added fullscreen/windowed mode toggle.
New TOWER DEFENSE mode with leaderboards and difficulty levels.
STEAMWORKS API fixes (achievements, leaderboards, overlay).
Bosses — improved logic and balance.
New enemy kill counter (for 4 modes).
Wave system improvements.
Performance optimizations.
Gamepad and icon updates.
Minor visual, sound, and localization fixes.
Thanks for your continued support and feedback — every update is another step toward perfecting the chaos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
