Full notes
Full Pattern Survivors: Bullet Hell — Create Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Performance
- Gameplay
- Fixes
This update brings a set of technical improvements, bug fixes, and deep engine optimizations for PatternBULLET2D Engine by Airem. Performance and stability have been improved across all devices — especially noticeable on low-end hardware.
🔧 Changes & Improvements
• Online / Offline Leaderboard System – When the player finishes a run with an active internet connection, online rankings are now displayed automatically. – The system detects the connection and switches to online mode when available. – If no connection is found, it switches to local ranking, which can later be manually updated by switching from online to local. – Local scores are not overwritten unless the player chooses to update them.
• Improved Streaks.js System – Fixed rare logic issues with combo and multiplier tracking. – Smoother score progression and better streak handling during long sessions.
• Major Engine Performance Boost (PatternBULLET2D) – Optimized logic and rendering loops. – Improved memory management and particle caching. – Average framerate boost on low-end systems: +25–50%. – Faster loading times and smoother transitions between levels and effects.
• Bug Fixes & Stability – Fixed minor logic bugs in collision and visual systems. – Improved fullscreen/window switching behavior. – More reliable save-state system across campaign and survival modes.
Made with care — solo, line by line, pixel by pixel. Thank you for playing and supporting Pattern Survivors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
