Full notes
Full Paths & Danger update
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Repeated intro
Greetings!
What changed
- Gameplay
- UI and audio
New stuff just arrived. Hope you enjoy it! Check it out!
[Added] - Added three new areas with new events and encounters - Added new enemy witches to the new area and other new enemies - Added all main story quests to play in each area - Added the Catacombs, where you can check your already deceased companions and revive them. - added new storyline quests - added new enemies, abominations, skeletons, vampires, wicked men, new witches, etc. - unique new dangers and specific conditions for each new playable area - Added improved AI according to the difficulty settings - Added new sounds for quests completed and animations - Healer healing can now cast spells on allied units such as guards and others. - Greatly increase the difference between difficulty settings
- Upon storage items on the rent storage, it will display graphically being filled - Fixed a bug where a loop would be created when an enemy died on a trap. - Fixed game would not finish when the last player character died on a trap. - Improved AI for melee characters and ranged characters - Improved AI according to difficulty - Descriptions of the abilities of characters for hire on the Inn - Balanced experience needed to level up characters - Some UI changes to the main menu on the town to be easier to access them - Fix a bug that would make the game stuck on the job, "Go on a patrol." - Balanced Inn rent bed/drink/ eat prices - Rent storage price update - Improved some background images - Fixed some typos and other minors issues
Stay safe!
Source
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