Full notes
Full Path of Achra update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Path of Achra changes
Staff of Astrostasis changed to Staff of Excrutiation, applies Agony to self on summon, when summons attack they deal astral damage to themselves and you deal astral damage to the target equal to the ally's max life
Added Starstone Discplate, void chest armor, applies meditate to self when you or any unit teleports
Changed Night-Crow to also deal self-damage (dangerous!), now only needs 3 staffs to unlock
fixed a bug that was preventing Gallus from being an option if you didn't have chest armor equipped
allies that "inherit" stats from the player no longer have them increased by inherent "Summoned" or "Familiar" bonuses, with a message about the bonus being "overriden" (notably there have been Psychomorphs with millions of hit on cycle 1, also the spirit of gaining the player's Hit or Armor feels like something that shouldn't scale best from a Willpower build)
Viryanism no longer boosts starting weapon Hit / Encumbrance but raises it to a minimum (Virya could instantly become a Windblade / Ur-Beast through their starting weapon
Added a 10-Nomad limit on Amir
Emerald Chakram now actually applies speed
Source
Changelog.gg summarizes and formats this update. How we read updates.
