In this update4
Full notes
Full Pastel Putter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Golfers!
What changed
- Gameplay
- Compatibility
Pastel Putter changes
The time has come to open the doors to let you all see where the game came from and where its getting to. As the 1st day of development began the work began.
The Beginnings
The first steps were small but gratifying. Deciding what system to make first was quite easy we must admit, because what's a mini-golf game without minions to battle right? just kidding, the first step was a ball and some ground to hit it on.
Look at that majestic stroke, that shot must have been by the next golf mega star. With a ball and simple camera system implemented it was time to work on a slightly more complex testing ground...
Introducing The CORNER
The latest in trendy golf course design
With the ball being hittable and a basic testing course set up it was time to switch to the art side of things
The Logo-cal next step
During the preparation phase an artist was scouted out as the studio lacked an artist skilled in logo design. A logo was commissioned from the lovely artist MzSweetDevil to make the games Logo and taskbar icon.
First draft logo
The initial logo was very simple and had all the key elements of the desired logo. though we felt it was too simple and lacked the contrast needed to catch the viewers eye.
Finalised logo
After doing readability testing the the logo was updated to increase readability by changing the light red to a light blue. The text now has more contrast to make the text easier to read at smaller sizes and formats.
Development is puttering along slowly and getting to a stable point. Testing has started in its first round to selected closed Beta testers and is getting some great feedback and suggestions.
Keep an eye out for new development updates over the next few months.
Source
Changelog.gg summarizes and formats this update. How we read updates.
