Full notes
Full Passcode Breaker: The Day Before update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Changes
-Changed- Slot backgrounds in levels have been changed (other than Classic mode)
-Changed- Passcode icon colours which are placed into the slots have been changed
Bug Fixes
-Fixed- It always says "New Best" after cracking passcodes in Speedrun mode (Layer 1 and Layer 2 levels) even when the score is worse than the best score.
-Fixed- After reading/listening a letter in Story mode or playing the final music (after beating this mode), the next song doesn't play when the current one ends on menus and in levels until the game has been restarted.
-Fixed-"Trial" description in Layer Mechanics page is wrong for some of the layers (it says "Active" even when it's not active for the particular layer)
-Fixed- Button numbers and passcode length of some levels in Speedrun mode are not the same with the Story mode.
-Fixed- Choosing "Restart Story" option after beating Story mode doesn't wipe all of the data and this causes some issues during second playthrough.
-Fixed- When there are more than 50 trials in Speedrun mode (Layer 3 levels), trial history format doesn't show properly.
-Fixed- Bottom part of the hourglass (ascii image) in Speedrun mode levels doesn't fit the panel.
Source
Changelog.gg summarizes and formats this update. How we read updates.
