In this update8
Full notes
Full Passageway of the Ancients update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Maps
- Server
Passageway of the Ancients changes
Hope everyone had great holidays and we wish you all the best going into the new year!
We are excited to announce a new major patch (1.2); we primarily focused on fixing many of the reported issues, in addition to some enhancements. You can find the full list of changes underneath this post.
In addition, we are already working on the next few major patches, and here is a rough timeline of the major changes to expect (subject to change, and in addition to other things such as various fixes as we learn of the issues):
1.3 (ETA: end of January/beginning of February)
More UI scaling fixes (we are aware of a few windows, primarily the shop, that are still not behaving as expected with high UI scaling)
UI improvements (spellbook rework, more quickslots, quality of life in general)
Pathfinding and movement improvements
1.4 (ETA: early spring)
Dungeon mechanics and loot rebalance
Better quest hints (primarily in the form of visual cues, as well as better journal entries), story progression improvements
More rewards for thorough exploration
Updates to existing maps to make them feel more alive, primarily via flavour text
As always, if you have any feedback, don’t hesitate to let us know here on Steam, our official Discord server, subreddit, or on social media!
– Passageway Games
1.2 Bugfixes
Dungeons
Monster spawners would always reset with no grace period (e.g. teleporting to town and back to the dungeon would reset all monster spawns); a grace period of 6h-24h in-game time (based on difficulty) is now applied.
Monster shadows were always visible even if the monster itself was not revealed.
The Witch's Barrier in the Planet Archive Repository may not always block entry, bypassing having to do the quest to dispell it.
Game settings
Several settings (quality, target framerate, vsync and a few others) did not persist and would reset to defaults after restarting the game.
A few game settings like sound effect volume would not apply correctly when the game is restarted (e.g. resulting in sound effects always playing at 100% volume after restart until the volume slider was re-adjusted).
Quickslots
Items assigned to character's quickslots could disappear from the quickslots if that character's inventory was sorted using the right-click inventory context menu.
Using the hotkeys for the quickslots (1-4) would often fail to activate the relevant quickslot.
Character creator (new game screen)
Spamming the escape key while loading into the character creator screen could result in character stats failing to load and be forced to zero; characters created this way would start with all stats at 1.
Pressing the escape key inside the character creator screen could disable all the UI actions on the screen.
UI
Right-clicking inventory items, bringing up the context menu and immediately dismissing it could create an invisible ghost UI element that would partially block interactions with the rest of the UI, or the game world.
Several UI elements like the minimap could have incorrect scaling at some specific resolutions or even go completely off-screen.
Continuous fast pressing of the escape key in-game could cause the game to get permanently stuck in paused state until a different save file is loaded.
Clean up presentation of character journals so they group the entries more sensibly with better spacing.
Miscellaneous
Tooltip for the gatehouse in the Ithgar region map screen would always refer to the player character as Caledon, despite
Source
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