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Steam News21 December 20232y ago

PASSAGE: Loose Ends Update

This is my Christmas present! Happy Holidays! PASSAGE: Loose Ends - added random events that trigger once in a while or when you perform specific actions, going to add more interesting ones in the future - reworked the

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Full PASSAGE update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedThis is my Christmas present! Happy Holidays! PASSAGE: Loose Ends - added random events that trigger once in a while or when you perform specific actions, going to add more interesting ones in the future - reworked the Beast, it now has better animations, sounds, mechanics and a higher fear factor (hopefully) - reworked the Blink, it now has better animations and sounds - improved some of the Hound's mechanics - improved the endgame - optimized some of the puzzles - added a vent lock mechanic - made the tall room longer - added settings for keybinds and graphic effects - added a flashlight that spawns somewhere in the rooms and has a limited battery - removed the lighter from some puzzles and made it spawn on its own somewhere in the rooms - reduced the number of possible positions for some items (notably the smaller ones) - made the safe puzzle more interesting (random code each run), going to make the rest of the puzzles more interesting as well in the future - improved the doll puzzle - made the doors open in the player's direction

PASSAGE changes

addedThis is my Christmas present! Happy Holidays! PASSAGE: Loose Ends - added random events that trigger once in a while or when you perform specific actions, going to add more interesting ones in the future - reworked the Beast, it now has better animations, sounds, mechanics and a higher fear factor (hopefully) - reworked the Blink, it now has better animations and sounds - improved some of the Hound's mechanics - improved the endgame - optimized some of the puzzles - added a vent lock mechanic - made the tall room longer - added settings for keybinds and graphic effects - added a flashlight that spawns somewhere in the rooms and has a limited battery - removed the lighter from some puzzles and made it spawn on its own somewhere in the rooms - reduced the number of possible positions for some items (notably the smaller ones) - made the safe puzzle more interesting (random code each run), going to make the rest of the puzzles more interesting as well in the future - improved the doll puzzle - made the doors open in the player's direction

This is my Christmas present! Happy Holidays! PASSAGE: Loose Ends - added random events that trigger once in a while or when you perform specific actions, going to add more interesting ones in the future - reworked the Beast, it now has better animations, sounds, mechanics and a higher fear factor (hopefully) - reworked the Blink, it now has better animations and sounds - improved some of the Hound's mechanics - improved the endgame - optimized some of the puzzles - added a vent lock mechanic - made the tall room longer - added settings for keybinds and graphic effects - added a flashlight that spawns somewhere in the rooms and has a limited battery - removed the lighter from some puzzles and made it spawn on its own somewhere in the rooms - reduced the number of possible positions for some items (notably the smaller ones) - made the safe puzzle more interesting (random code each run), going to make the rest of the puzzles more interesting as well in the future - improved the doll puzzle - made the doors open in the player's direction

Source

Steam News / 21 December 2023

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