Full notes
Full PartySaur: Dino Mayhem update
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Repeated intro
Hey y'all, we have a new update for our demo! We've tweaked some things and given a bit of a "facelift" to a bunch of stuff (things are looking gorgeous if I do say so myself). Anyway, here's a list of the things we changed:
What changed
- Gameplay
- Maps
- Balance
PartySaur: Dino Mayhem changes
Patch Changes:
VISUAL UPDATES
Treasure Bridge
Changes to foliage placement and appearance
Adjustments to water visuals
Minor tweaks to animations of the dice and the player
TipTapTrike
Revised look and feel of the scene and "MechA Trikes"
Eruption
Added a new stage
ITEMS SYSTEM
Adjusted chances of obtaining specific items based on each player's position on the board. These was an issue that happened on the background and didn't critically affect gameplay, but could be troublesome in the long run.
As always, on behalf of everyone at DireGrin, we thank you for giving our game a try and hope to see you on Early Access. Remember, we are always listening to your feedback.
That's it for now. Bye y'all, Seb.
Source
Changelog.gg summarizes and formats this update. How we read updates.
