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Steam News7 March 20242y ago

PartySaur Demo Update #2

Hey y'all, we have a new update for our demo! We've tweaked some things and given a bit of a "facelift" to a bunch of stuff (things are looking gorgeous if I do say so myself).

Full notes

Full PartySaur: Dino Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey y'all, we have a new update for our demo! We've tweaked some things and given a bit of a "facelift" to a bunch of stuff (things are looking gorgeous if I do say so myself). Anyway, here's a list of the things we changed:

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
addedHey y'all, we have a new update for our demo! We've tweaked some things and given a bit of a "facelift" to a bunch of stuff (things are looking gorgeous if I do say so myself). Anyway, here's a list of the things we changed:
changedTreasure Bridge Changes to foliage placement and appearance Adjustments to water visuals Minor tweaks to animations of the dice and the player
addedEruption Added a new stage
changedAdjusted chances of obtaining specific items based on each player's position on the board. These was an issue that happened on the background and didn't critically affect gameplay, but could be troublesome in the long run.

PartySaur: Dino Mayhem changes

addedHey y'all, we have a new update for our demo! We've tweaked some things and given a bit of a "facelift" to a bunch of stuff (things are looking gorgeous if I do say so myself). Anyway, here's a list of the things we changed:
changedTreasure Bridge Changes to foliage placement and appearance Adjustments to water visuals Minor tweaks to animations of the dice and the player
addedEruption Added a new stage
changedAdjusted chances of obtaining specific items based on each player's position on the board. These was an issue that happened on the background and didn't critically affect gameplay, but could be troublesome in the long run.

Patch Changes:

VISUAL UPDATES

  • Treasure Bridge

    • Changes to foliage placement and appearance

    • Adjustments to water visuals

    • Minor tweaks to animations of the dice and the player

  • TipTapTrike

    • Revised look and feel of the scene and "MechA Trikes"

  • Eruption

    • Added a new stage

ITEMS SYSTEM

  • Adjusted chances of obtaining specific items based on each player's position on the board. These was an issue that happened on the background and didn't critically affect gameplay, but could be troublesome in the long run.

As always, on behalf of everyone at DireGrin, we thank you for giving our game a try and hope to see you on Early Access. Remember, we are always listening to your feedback.

That's it for now. Bye y'all, Seb.

Source

Steam News / 7 March 2024

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