Full notes
Full PartyLine VR update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Store
Shootin' Showdown
Added: Power-ups, 5% chance to drop and can be picked up by deputies
Added: A manual reload button for revolver
Added: Visual feedback when hit by bandito
Added: Punches now make sound
Added: Punches now have a cool-down.
Changed: enemy spawn rate is now based on number of players
Fixed: Enemies spawning past round complete.
Fixed: Score being in reverse order
Fixed: Big enemies take 3 punches
Guessing Gallery
Added: Ability to change round time
Added: Remembers previous players when (Play Again?) is pressed
Added: Game remembers 1st person / no hint options after the round .
Changed: Inconsistency on the easel, some buttons you have to push (Delete / back) while other buttons (next, pick a word) are point and click
Changed: Hold to grab paintbrush and painter's pallet
Fixed: Score being in reverse order
Perspective Detective
Fixed: Players not controlling their own character.
Fixed: Score being in reverse order
- FixedRemoved ability to trap pedestrians in park.
Mission Control
Fixed: A player was duplicated on screen as logged in once the game started
Fixed: Controls don't indicate the state of anything - Levers don't have numbers to indicate their position, don't show off/on, they don't give any sort of indication of "working" when you push them
General
Added: Fullscreen mode in settings.
Added: Small cosmetic tweeks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
