Full notes
Full Party Poppers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Party Poppers changes
It has been ages since we last updated the public version of Party Poppers (2019!!), but rest assured, we have been doing weekly test builds for the last 3 months -- and streaming our progress on https://twitch.tv/utasplay
We're aiming to release our weekly Steam builds from now on (EVEN while Ian is away on holidays, 100% confirmed).
Pictures speak a thousand words, so check out how different everything looks (and then scroll on for a list of features added):
Main Menu
Game Modes
Levels
Mutators
Level
Another Level
Here is a non-exhaustive list of things we have changed since 2019.
Extreme graphics improvements
Animated Poppers
More levels (including Arena level)
Top-level game-modes -- Boopmatch and Race
Menu graphics upgrade
Removed references to Party Crashers (images of cars, wording about "tracks" etc)
And these game-changing mutators and game modes that completely change they way you play:
Dashing
Per-Player Balloons
Pushy Balloons (think Rocket League)
Balloon Values / Multipliers
Helium Balloons
Balloon Banks
Tag-Mode (you're "it"!)
Obstacles (spikes, spinny spikey balls)
Domination Zones
Held Balloons
Zones: Gravity, Lava
Respawns, Health, Booping
Skyjunk
We hope you enjoy the update!
We'll be at PAXAus this year showing the game, come say hi!
Source
Changelog.gg summarizes and formats this update. How we read updates.
