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Steam News15 May 20261mo ago

Parting Shadows Update - May 15 2025

Equipment Permanent equipment system with 3 gear slots per character Equipment upgrades available at town stops as your party progresses Each piece provides stat bonuses that grow with upgrades Ultimate Abilities 68 uni

Full notes

Full Parting Shadows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
added68 unique ultimate abilities across all 34 Tier 2 classes Ultimates charge during battle and unleash powerful effects when ready Select your ultimate at a new town stop phase after reaching Tier 2 AI and auto-battle support ultimate usage
changedBalance
changedFull T1 and T2 class rebalance to tighten win rate spread across all 56 classes Enemy retune across all 3 stories to account for items, equipment, and ultimate power Per-class ultimate charge costs tuned to usage targets

Parting Shadows changes

added68 unique ultimate abilities across all 34 Tier 2 classes Ultimates charge during battle and unleash powerful effects when ready Select your ultimate at a new town stop phase after reaching Tier 2 AI and auto-battle support ultimate usage
changedBalance
changedFull T1 and T2 class rebalance to tighten win rate spread across all 56 classes Enemy retune across all 3 stories to account for items, equipment, and ultimate power Per-class ultimate charge costs tuned to usage targets

Equipment

Permanent equipment system with 3 gear slots per character Equipment upgrades available at town stops as your party progresses Each piece provides stat bonuses that grow with upgrades

Ultimate Abilities

68 unique ultimate abilities across all 34 Tier 2 classes Ultimates charge during battle and unleash powerful effects when ready Select your ultimate at a new town stop phase after reaching Tier 2 AI and auto-battle support ultimate usage

Balance

Full T1 and T2 class rebalance to tighten win rate spread across all 56 classes Enemy retune across all 3 stories to account for items, equipment, and ultimate power Per-class ultimate charge costs tuned to usage targets

Source

Steam News / 15 May 2026

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