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- Particulars
Particulars is out today!
Well folks, after years of development, and countless hours of testing and feedback from you, Particulars has finally released for PC, Mac and Linux. On behalf of the developers, and all of us at Surprise Attack Games,…
Store1 change - Particulars
Particulars is out today!
Well folks, after years of development, and countless hours of testing and feedback from you, Particulars has finally released for PC, Mac and Linux. On behalf of the developers, and all of us at Surprise Attack Games,…
Store1 change - Particulars
We have a release date!
Wow. What a journey this has been! Since launching Particulars on Steam Greenlight on the eve of PAX Australia in 2013, we've seen the game transform from a small narrative-driven subatomic puzzle game, to an ambitious…
Announcement1 changeCompatibility - Particulars
We have a release date!
Wow. What a journey this has been! Since launching Particulars on Steam Greenlight on the eve of PAX Australia in 2013, we've seen the game transform from a small narrative-driven subatomic puzzle game, to an ambitious…
Announcement1 changeCompatibility - Particulars
Finding yourself - Helping the player locate their particle in Particulars
A consistent problem in Particulars has been helping the player locate the particle they control. You’ll be playing the game, moving some particles around, and then BOOM!, there’s an explosion, BAM!, there’s another, an…
Announcement1 changeGameplay - Particulars
Finding yourself - Helping the player locate their particle in Particulars
A consistent problem in Particulars has been helping the player locate the particle they control. You’ll be playing the game, moving some particles around, and then BOOM!, there’s an explosion, BAM!, there’s another, an…
Announcement1 changeGameplay - Particulars
Difficulty Curves - How hard is too hard? Paul explains the art of balance
Difficulty curves are, perhaps unsurprisingly, difficult. The theory is simple enough: add a mechanic, teach it, test it, combine with the existing mechanics, slowly ramp up to a climax (or ‘boss’), optionally have an e…
Announcement1 changeWorkshop - Particulars
Difficulty Curves - How hard is too hard? Paul explains the art of balance
Difficulty curves are, perhaps unsurprisingly, difficult. The theory is simple enough: add a mechanic, teach it, test it, combine with the existing mechanics, slowly ramp up to a climax (or ‘boss’), optionally have an e…
Announcement1 changeWorkshop - Particulars
Anatomy Of A Restart - Death Is Only The Beginning
A few weeks ago, I pushed out a new build of Particulars live - version 0.7.2.1 (we’re starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually mat…
Announcement1 changeUI/audio - Particulars
Anatomy Of A Restart - Death Is Only The Beginning
A few weeks ago, I pushed out a new build of Particulars live - version 0.7.2.1 (we’re starting to run out of numbers before version 1!). It fixes a few bugs, updates the story/voice acting in Chapter 1 (it actually mat…
Announcement1 changeUI/audio - Particulars
Update 0.7 out today!
And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force. The Weak Force, while really interesting, has been a bit of a tough nut to crack. The…
Patch notes4 changesGameplayPerformance - Particulars
Update 0.7 out today!
And here we are, with version 0.7.0.0! This version brings in a whole raft of changes in two main areas: graphics and the weak force. The Weak Force, while really interesting, has been a bit of a tough nut to crack. The…
Patch notes6 changesGameplayPerformance - Particulars
A Day In The Recording Studio
It’s 5pm on a Friday, and the day’s really just beginning. Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hou…
Announcement4 changesFixUI/audio - Particulars
A Day In The Recording Studio
It’s 5pm on a Friday, and the day’s really just beginning. Our lead voice actor, Bridie Connell, has just arrived to the SeeThrough Studios offices. Our audio engineer, Byrce Halliday, is on his way. In less than an hou…
Announcement1 changeFixWorkshop - Particulars
v0.6.1.0 – More Weak Force, More Magic
Version 0.6.1.0 has just been released on Steam! Changes are: Chapter 7! More weak force! Particles spawning on other particles no longer a problem (by magic!) In-game story for chapters 1-2 updated Small bug fixes I en…
Announcement4 changesGameplayCompatibility - Particulars
v0.6.1.0 – More Weak Force, More Magic
Version 0.6.1.0 has just been released on Steam! Changes are: Chapter 7! More weak force! Particles spawning on other particles no longer a problem (by magic!) In-game story for chapters 1-2 updated Small bug fixes I en…
Announcement4 changesGameplayCompatibility
