What changed
1 fix1 addition0 changes1 removal
addedChanged the Description of the AEGIS Achievement (still works the same functionally) -It should now be harder for enemies to naturally fall into a sinkhole -Added proper conversion animations for the Scutum minions -Scutum minions now fire much faster when there’s 4 or less left -Converted Scutums can now fire during the Phase 1 Shotgun Attack -Tweaked some Tutorial text -Parry Elites’ Shield now appear in front of enemies
removedItem Changes: -FAJITA PLATTER: Pickups can no longer spawn outside the map boundary -FAJITA PLATTER: Polished the text to fit the screen better and look nicer -PILLOW FIGHT: Chance to proc the conversion increased -POLAR BEAR: Base health increased
fixedBug Fixes: -Fixed the Cockroach in the “Cockroach Infestation” event being killed unintentionally -Fixed converted enemies being killed on wave end -Fixed a potential softlock that occurred when a bull you’re riding during the “Rodeo” event falls into a sinkhole -Fixed the Bull visually glitching/twitching/freaking out on occasion -Fixed the Parry and Medic Elites appearing on Cacti before they are active -Fixed the death picture being wrong when dying to a Sinkhole -Fixed the logbook showing up as all HEALTH after a few runs while viewing in-game -Fixed Boss not properly swapping to Phase 2 with AEGIS’ stone or Converting the Scutum -Fixed Boss becoming invulnerable if Sword attacks an ally on Phase transition -Added a Failsafe if for some reason the Boss becomes invincible and is unable to be attacked -Fixed losing converted Scutums when moving onto the boss’s Phase 2 -Fixed Converted Scutums not being able to Parry -Fixed Converted Scutums not going back to their proper place after the surround attack -Fixed Scutums not going back to their proper place when picked up by THE HAND in the intro -Fixed the Sword being able to attack during the boss’ intro -Fixed a visual bug with the boss’s Sword Teleport Attack -Fixed Boss' Teleport Shotgun Animation playing during Phase 3 -Fixed(?) a bug that prevented the boss from attacking during Phase 2
Parrydox: Battle of the Alamo changes
addedChanged the Description of the AEGIS Achievement (still works the same functionally) -It should now be harder for enemies to naturally fall into a sinkhole -Added proper conversion animations for the Scutum minions -Scutum minions now fire much faster when there’s 4 or less left -Converted Scutums can now fire during the Phase 1 Shotgun Attack -Tweaked some Tutorial text -Parry Elites’ Shield now appear in front of enemies
removedItem Changes: -FAJITA PLATTER: Pickups can no longer spawn outside the map boundary -FAJITA PLATTER: Polished the text to fit the screen better and look nicer -PILLOW FIGHT: Chance to proc the conversion increased -POLAR BEAR: Base health increased
fixedBug Fixes: -Fixed the Cockroach in the “Cockroach Infestation” event being killed unintentionally -Fixed converted enemies being killed on wave end -Fixed a potential softlock that occurred when a bull you’re riding during the “Rodeo” event falls into a sinkhole -Fixed the Bull visually glitching/twitching/freaking out on occasion -Fixed the Parry and Medic Elites appearing on Cacti before they are active -Fixed the death picture being wrong when dying to a Sinkhole -Fixed the logbook showing up as all HEALTH after a few runs while viewing in-game -Fixed Boss not properly swapping to Phase 2 with AEGIS’ stone or Converting the Scutum -Fixed Boss becoming invulnerable if Sword attacks an ally on Phase transition -Added a Failsafe if for some reason the Boss becomes invincible and is unable to be attacked -Fixed losing converted Scutums when moving onto the boss’s Phase 2 -Fixed Converted Scutums not being able to Parry -Fixed Converted Scutums not going back to their proper place after the surround attack -Fixed Scutums not going back to their proper place when picked up by THE HAND in the intro -Fixed the Sword being able to attack during the boss’ intro -Fixed a visual bug with the boss’s Sword Teleport Attack -Fixed Boss' Teleport Shotgun Animation playing during Phase 3 -Fixed(?) a bug that prevented the boss from attacking during Phase 2
Minor Tweaks:
-Changed the Description of the AEGIS Achievement (still works the same functionally) -It should now be harder for enemies to naturally fall into a sinkhole -Added proper conversion animations for the Scutum minions -Scutum minions now fire much faster when there’s 4 or less left -Converted Scutums can now fire during the Phase 1 Shotgun Attack -Tweaked some Tutorial text -Parry Elites’ Shield now appear in front of enemies
Item Changes: -FAJITA PLATTER: Pickups can no longer spawn outside the map boundary -FAJITA PLATTER: Polished the text to fit the screen better and look nicer -PILLOW FIGHT: Chance to proc the conversion increased -POLAR BEAR: Base health increased
Bug Fixes: -Fixed the Cockroach in the “Cockroach Infestation” event being killed unintentionally -Fixed converted enemies being killed on wave end -Fixed a potential softlock that occurred when a bull you’re riding during the “Rodeo” event falls into a sinkhole -Fixed the Bull visually glitching/twitching/freaking out on occasion -Fixed the Parry and Medic Elites appearing on Cacti before they are active -Fixed the death picture being wrong when dying to a Sinkhole -Fixed the logbook showing up as all HEALTH after a few runs while viewing in-game -Fixed Boss not properly swapping to Phase 2 with AEGIS’ stone or Converting the Scutum -Fixed Boss becoming invulnerable if Sword attacks an ally on Phase transition -Added a Failsafe if for some reason the Boss becomes invincible and is unable to be attacked -Fixed losing converted Scutums when moving onto the boss’s Phase 2 -Fixed Converted Scutums not being able to Parry -Fixed Converted Scutums not going back to their proper place after the surround attack -Fixed Scutums not going back to their proper place when picked up by THE HAND in the intro -Fixed the Sword being able to attack during the boss’ intro -Fixed a visual bug with the boss’s Sword Teleport Attack -Fixed Boss' Teleport Shotgun Animation playing during Phase 3 -Fixed(?) a bug that prevented the boss from attacking during Phase 2