HomeGamesUpdatesPricingMethodology
Steam News4 April 20242y ago

Mini Update: 04/03

Major changes Added progression reset after clearing a stage. Clock progression is now possible no matter which stage is played Return to own room after 1 hour (in-game clock) Added progression reset after clearing a st

In this update3

Full notes

Full Parry Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
addedMajor changesAdded progression reset after clearing a stage.
changedMajor changesClock progression is now possible no matter which stage is played
addedMajor changesAdded progression reset after clearing a stage. In order to be able to view past texts and events again, it is now possible to "reset the progression while leaving the clear rank" by clicking on the clock in your room after clearing the stage.
changedMajor changes(2) Clock progression is now possible no matter which stage is played. Before the change, the clock did not progress until the latest stage (Nightmare) was played, but now the clock progresses no matter which stage is played, making it easier to clear the game.
addedMajor changesReturn to own room after 1 hour (in-game clock) Added in line with the change in 2) above.
changedAdjustment of balanceTransformation form: Meat - Expanding the range of flame of explosion at the time of Buddy Parry - Expansion of Buddy Parry's range of acceptance - Gauge increase for Buddy Parry - Transformation form: Vegetable - More bullets when tension is released. - Blows up the boss only when Buddy Parry is used. - Positive correction for recovery from loss of tension. - Alleviate the discrepancy between the appearance and the collision detection of some traumas.

Parry Nightmare changes

addedAdded progression reset after clearing a stage.
changedClock progression is now possible no matter which stage is played
addedAdded progression reset after clearing a stage. In order to be able to view past texts and events again, it is now possible to "reset the progression while leaving the clear rank" by clicking on the clock in your room after clearing the stage.
changed(2) Clock progression is now possible no matter which stage is played. Before the change, the clock did not progress until the latest stage (Nightmare) was played, but now the clock progresses no matter which stage is played, making it easier to clear the game.
addedReturn to own room after 1 hour (in-game clock) Added in line with the change in 2) above.

Major changes

  1. Added progression reset after clearing a stage.

  2. Clock progression is now possible no matter which stage is played

  3. Return to own room after 1 hour (in-game clock)

  4. Added progression reset after clearing a stage. In order to be able to view past texts and events again, it is now possible to "reset the progression while leaving the clear rank" by clicking on the clock in your room after clearing the stage.

(2) Clock progression is now possible no matter which stage is played. Before the change, the clock did not progress until the latest stage (Nightmare) was played, but now the clock progresses no matter which stage is played, making it easier to clear the game.

  1. Return to own room after 1 hour (in-game clock) Added in line with the change in 2) above.

Adjustment of balance

  • Transformation form: Meat - Expanding the range of flame of explosion at the time of Buddy Parry - Expansion of Buddy Parry's range of acceptance - Gauge increase for Buddy Parry - Transformation form: Vegetable - More bullets when tension is released. - Blows up the boss only when Buddy Parry is used. - Positive correction for recovery from loss of tension. - Alleviate the discrepancy between the appearance and the collision detection of some traumas.

Other changes/fixes

Added

Added a window display setting to the initial startup screen.

Added

Image of cleared stage selection changed.

Added

"Hurry up and collect the light! is displayed when the time limit is alerted.

Added

Pink pop-up UI when combo level is maxed out.

Replace

Tension gauge image, fallen boss image of Childhood Nightmare, bullet image of Childhood Nightmare Adjustment: Result clock after clearing is set to 7:00.

Bug

When returning to the room, a gray background appears for a moment.

Bug

When clearing My Worst Nightmare, an unexpected achievement is unlocked.

Bug

When clearing the game, only one dialogue variation is available.

Bug

Configuration is not saved.

Bug

Cursor cannot be used to push configurations with the gamepad.

Bug

Mouse cursor disappears when configuring.

Bug

When clearing the game, the time goes to 6 o'clock and "My Worst Nightmare" is sometimes skipped. Other minor adjustments

Source

Steam News / 4 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.