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Steam News8 August 202611d ago

MAJOR PATCH 1 - Bugfixes, QOL, AI adjustments and more.

Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.

Full notes

Full PARKSIDE: DECAYED SOUL MANIPULATION update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes9 additions5 changes9 removals
  • Performance
  • Gameplay
  • Maps
  • Fixes
  • Balance
changedHi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.
addedA lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor content update, in the near future.)
removedNPCs such as police, guards, etc., who aren't initially hostile, will no longer be permanently hostile after combat ceases and panic has calmed down.
removedEnemies such as police should now no longer auto-attack the player if they are nearby after killing hostiles such as drug addicts.
added16:10 resolutions added.
addedAdded FPS cap options to the main menu options screen, to assist with performance on higher Hz monitors.

PARKSIDE: DECAYED SOUL MANIPULATION changes

changedHi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.
addedA lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor content update, in the near future.)
removedNPCs such as police, guards, etc., who aren't initially hostile, will no longer be permanently hostile after combat ceases and panic has calmed down.
removedEnemies such as police should now no longer auto-attack the player if they are nearby after killing hostiles such as drug addicts.
added16:10 resolutions added.

Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.

A lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor content update, in the near future.)

Here is a log of all the changes this patch brings:

ENEMY AI:

  • Stealth is now more viable, as enemy spotting and behaviour now properly takes darkness, crouching, height difference into account.

  • NPCs such as police, guards, etc., who aren't initially hostile, will no longer be permanently hostile after combat ceases and panic has calmed down.

  • Robots now properly lose aggro when you activate the cloak ability.

  • Enemies such as police should now no longer auto-attack the player if they are nearby after killing hostiles such as drug addicts.

QOL:

  • 16:10 resolutions added.

  • VSync now properly disables.

  • Added FPS cap options to the main menu options screen, to assist with performance on higher Hz monitors.

  • Added options for borderless window and windowed mode.

  • Movement/WASD keys now rebind properly.

  • Rebindings save properly.

  • Mouse sensitivity saves properly and has numerical values.

  • Quick Wheel can now be rebound.

  • Rebinding now works for extra mouse buttons.

  • Can now press Escape to exit the quick wheel.

  • Discord link on the Main Menu works again.

ACHIEVEMENTS:

  • Dog Eat Dog now functions properly.

STORY/QUESTS/MAPS:

  • Softlock in Mission 6 dialogue with Brethren Slave fixed.

  • Alternate exit from the Ozz club is now more apparent.

  • "Fake" vents in Mission 8 fixed.

  • More dialogue prompts added for important side objectives in Mission 7 Part 2 and Mission 9.

  • Pink mystery cubes removed from Mission 3 Part 1.

  • Killing the target in Mission 7 Part 2 before speaking to him now has secondary objective consequences.

  • Computer in Mission 7 Part 2 can now be interacted with.

  • Claw no longer has a full conversation from the start in Mission 2 Part 1.

  • Certain gang members now properly become passive when they should in Mission 7 Part 2.

ABILITIES/PLAYER:

  • Soothing Touch now saves properly.

  • Neck Breaker kills are now correctly recorded.

  • Reputation and Mentality now properly display in the post-game debrief.

  • Psychic Shield for Biohack now functions properly if the player is below 25 health.

  • Smartgun no longer targets your own Construct turrets.

MISC:

  • Floating keycards fixed.

  • Cars will no longer gain sentience.

  • Accuracy of Perforator sniper rifle reduced when hipfiring.

  • Molotov fire sometimes being invisible and eternal fixed.

  • Various minor map errors fixed in Mission 2, Mission 4.

  • Rats no longer immune to fire.

  • Conversation box no longer gets cut-off in 21:9 ratio.

  • No more floating fire after a person burns to death.

  • Visual effect for Cranium Replacement no longer carries over to Alexander.

More updates coming soon!

-BananaH

Source

Steam News / 8 August 2026

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