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Steam News25 March 20251y ago

Update 0.2.72 โ€“ Fixes, Fixes and Fixes ๐ŸŽ‰

Update 0.2.72 โ€“ Fixes Fixes and Fixes Our next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement.

Full notes

Full Parking World: Build & Manage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

31 fixes8 additions11 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Maps
fixedOur next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement. Some older saves might experience some issues in handling NPC but you can delete them and continue.
added๐Ÿ†• New Features & Improvements
changedReduced Texture Memory by 1,39 GB
changedImproved Render performance and CPU usage. Mostly for late game. Results vary depending on the setup
addedAdded Photo mode and Save hotkeys to the controls menu for Mouse and Keyboard
changedImproved Green Technology LOD Settings

Parking World: Build & Manage changes

fixedOur next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement. Some older saves might experience some issues in handling NPC but you can delete them and continue.
added๐Ÿ†• New Features & Improvements
changedReduced Texture Memory by 1,39 GB
changedImproved Render performance and CPU usage. Mostly for late game. Results vary depending on the setup
addedAdded Photo mode and Save hotkeys to the controls menu for Mouse and Keyboard

Update 0.2.72 โ€“ Fixes Fixes and Fixes

Our next patch is here! We focused mainly on your feedback and fixed a lot of smaller issues. We also had a massive performance improvement. Some older saves might experience some issues in handling NPC but you can delete them and continue.

Here are the details for this patch:

๐Ÿ†• New Features & Improvements

Visitors now stand in the correct position when using toilets or vending machines

Workers sit down at the workstation

Reduced Texture Memory by 1,39 GB

Improved Render performance and CPU usage. Mostly for late game. Results vary depending on the setup

Added Photo mode and Save hotkeys to the controls menu for Mouse and Keyboard

Backwards parking cars in EV parking spaces now charge correct

Improved Green Technology LOD Settings

Added an inspector for Wind Turbines displaying, when the turbines are not working due to occlusion

Completed UI scaling Options. You can now scale the UI for better readability on TV and/or Steamdeck

Added input icons to the help menu to display the correct icons for the used input method

Improved controller navigation

Repaired vending machines will count in objectives and be used by visitors

Curve & Corner Placeables: Improved snapping

Rearranged HUD InfoArea to prevent linebreak/text overlap

Added missing localization strings for a lot of items

Scenarios now have different weather depending on the current season. Old savegames will continue at their saved date

Added help entry about the "show control hints" setting Improved spreading of electricity

๐Ÿ› ๏ธ Fixes

Fixed issue that would cause workers to stop performing work when unsolvable work tasks are scheduled

Fixed Weed spawn blocking

Fixed Pedestrian Animator

Fixed navigation inside the staff management panels scroll view

Fixed Roof and Foundation Snapping on top of walls

Fixed Solar and WindTurbines roof snapping

Fixed stair placing

Fixed Debris Progress

Fixed Scenario 4 invisible Toilet issue

Fixed Scenario 5 Building Blocker

Fixed Inclined wall snapping

Fixed Corner and Curve building blocker

Fixed cars icon and TextSpawner position

Fixed rebinding in the Main Menu

Fixed overlapping/ invisibility of UI elements, when setting the "UI scale" option to 2

Fixed displayed cash amount after deadline being cut off

Fixed controller navigation inside dropdowns

Fixed and issue where you could not navigate the system menu and build menu after loading

Fixed Stair Railings snapping on top of each other

Fixed unselectable main menu button in scenario win/lose dialogue

Fixed an issue, where toolTips were displayed at the right hand side of the screen instead of near to the selected UI element

Fixed the issue, where you were able to select the greyed out Framerate option, when vsync is enabled

Fixed the position of the sound for various elements

Fixed audio slider values being inconsistent when using a controller

Fixed an issue, where menus with scroll views could flash

Fixed lost navigation after complete/reset all dialog in settings

Fixed a lot of smaller community reported issues

โœจ Gameplay Changes

Reintroduced Fire gameplay from scenario 5 onward. Better build sprinklers and watch for oil leaks

Fixed the objective "Build enough E-charging stations". Now, only reachable and power-supplied stations will count towards the objective

New Placeables: Corner Roof Tiles in Size 6 & 12

Interactions are activated only after the Loading Screen has disapeard. Preventing weird movement

Fixed reported issues in scenario 6

Fixed Scenario 2 Terrain blocking vehicle exit

Removed wireless Fusebox from the game. Lamps must now connected with cables

Reduced amount of parking spaces needed for "Sir Park a lot" and "Par King" achievements

Thanks for the Feedback on our discord and in the steam boards!

Source

Steam News / 25 March 2025

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