HomeGamesUpdatesPricingMethodology
Steam News3 December 20241y ago

✨ Update 0.2.52 is Here – More Fixes and Improvements! 🛠️🚀

Update 0.2.52 with more fixes and improvements is here! This week we have a minor patch for some fixes and some improvements. We’re preparing the next bigger content update and this patch will be a preparation for that.

Full notes

Full Parking World: Build & Manage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
changedUpdate 0.2.52 with more fixes and improvements is here!
addedThis week we have a minor patch for some fixes and some improvements. We’re preparing the next bigger content update and this patch will be a preparation for that. Again we also cramped in some community requests! Here's what’s new:
added🆕 New Features & Improvements -Overhaul roof elements -Added "reset all" option for control rebinds -Moved special parking space onboarding from S3 to S5 and disabled the associated narrative chat -Added barrier tape to S2 to align with onboarding text -Added auto scroll to selection in control settings necessary for upcoming controller integration 🎮 -Added extra delay for last chat message which fixes narrative chats sometimes disappearing too early -Added a better indication to the range of fuseboxes
fixed🛠️ Fixes -Fixed the volume of the crickets -Fixed Graffiti maintenance effect having the wrong sound effect -Fixed layout keyboard layout dependent binding for "delete mode" (Z key location is default in QWERTY layout) -Fixed some localization spelling errors -Fixed invisible building border being able to catch on fire 🔥
fixedFixed game menu staff panel UI navigation necessary for upcoming controller integration 🎮 -Fixed vertical movement for PC & upcoming controller integration 🎮 -Fixed onboarding prompts being marked as completed when aborting them on the last page -Fixed electrical cables having no name and description -Fixed traffic tutorial being displayed twice in the tutorial catalog -Fixed "delete modes" controller binding 🎮 -Fixed time scale controller bindings 🎮 -Fixed camel case background label in general settings -Fixed an issue, where the "IsPowered" indicator for some electrical devices (e.g. wall lamps) was not working as intended -Disabled electricity onboarding remnant in S3 -Changed "trees" to "shrubs" in onboarding text to align with available placeables -Removed unused tab action ref -Removed fly & walk menu action maps (redundant) -Removed misleading numbers in the Build Menu
added✨ Additional Additions -Added a toggle setting for the waterfall effect for the numbers in the UI for better performance adjust-ability -Overhaul Eco Water Drain model

Parking World: Build & Manage changes

changedUpdate 0.2.52 with more fixes and improvements is here!
addedThis week we have a minor patch for some fixes and some improvements. We’re preparing the next bigger content update and this patch will be a preparation for that. Again we also cramped in some community requests! Here's what’s new:
added🆕 New Features & Improvements -Overhaul roof elements -Added "reset all" option for control rebinds -Moved special parking space onboarding from S3 to S5 and disabled the associated narrative chat -Added barrier tape to S2 to align with onboarding text -Added auto scroll to selection in control settings necessary for upcoming controller integration 🎮 -Added extra delay for last chat message which fixes narrative chats sometimes disappearing too early -Added a better indication to the range of fuseboxes
fixed🛠️ Fixes -Fixed the volume of the crickets -Fixed Graffiti maintenance effect having the wrong sound effect -Fixed layout keyboard layout dependent binding for "delete mode" (Z key location is default in QWERTY layout) -Fixed some localization spelling errors -Fixed invisible building border being able to catch on fire 🔥
fixedFixed game menu staff panel UI navigation necessary for upcoming controller integration 🎮 -Fixed vertical movement for PC & upcoming controller integration 🎮 -Fixed onboarding prompts being marked as completed when aborting them on the last page -Fixed electrical cables having no name and description -Fixed traffic tutorial being displayed twice in the tutorial catalog -Fixed "delete modes" controller binding 🎮 -Fixed time scale controller bindings 🎮 -Fixed camel case background label in general settings -Fixed an issue, where the "IsPowered" indicator for some electrical devices (e.g. wall lamps) was not working as intended -Disabled electricity onboarding remnant in S3 -Changed "trees" to "shrubs" in onboarding text to align with available placeables -Removed unused tab action ref -Removed fly & walk menu action maps (redundant) -Removed misleading numbers in the Build Menu

Update 0.2.52 with more fixes and improvements is here!

This week we have a minor patch for some fixes and some improvements. We’re preparing the next bigger content update and this patch will be a preparation for that. Again we also cramped in some community requests! Here's what’s new:

🆕 New Features & Improvements -Overhaul roof elements -Added "reset all" option for control rebinds -Moved special parking space onboarding from S3 to S5 and disabled the associated narrative chat -Added barrier tape to S2 to align with onboarding text -Added auto scroll to selection in control settings necessary for upcoming controller integration 🎮 -Added extra delay for last chat message which fixes narrative chats sometimes disappearing too early -Added a better indication to the range of fuseboxes

🛠️ Fixes -Fixed the volume of the crickets -Fixed Graffiti maintenance effect having the wrong sound effect -Fixed layout keyboard layout dependent binding for "delete mode" (Z key location is default in QWERTY layout) -Fixed some localization spelling errors -Fixed invisible building border being able to catch on fire 🔥

-Fixed game menu staff panel UI navigation necessary for upcoming controller integration 🎮 -Fixed vertical movement for PC & upcoming controller integration 🎮 -Fixed onboarding prompts being marked as completed when aborting them on the last page -Fixed electrical cables having no name and description -Fixed traffic tutorial being displayed twice in the tutorial catalog -Fixed "delete modes" controller binding 🎮 -Fixed time scale controller bindings 🎮 -Fixed camel case background label in general settings -Fixed an issue, where the "IsPowered" indicator for some electrical devices (e.g. wall lamps) was not working as intended -Disabled electricity onboarding remnant in S3 -Changed "trees" to "shrubs" in onboarding text to align with available placeables -Removed unused tab action ref -Removed fly & walk menu action maps (redundant) -Removed misleading numbers in the Build Menu

✨ Additional Additions -Added a toggle setting for the waterfall effect for the numbers in the UI for better performance adjust-ability -Overhaul Eco Water Drain model

Thanks for the Feedback on our discord and in the steam boards! Keep it coming!

Source

Steam News / 3 December 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.