HomeGamesUpdatesPricingMethodology
Steam News7 November 20257mo ago

Parking Simulator v1.1 is now released!

Hello everyone, How are you all? I am really grateful to those who purchased my game during the launch, your support definitely motivates me and push me forward!

In this update1

Full notes

Full Parking Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

0 fixes10 additions2 changes0 removals
  • Store
  • Performance
  • Gameplay
  • UI and audio
  • Maps
  • Server
changedHow are you all? I am really grateful to those who purchased my game during the launch, your support definitely motivates me and push me forward! Getting positive review even makes me think that hard work has been paid off, although I would like to have more sales coming in to support my business. However, I believe a lot of you are still waiting for something to happen... (hint: G29?) So I have decided to do something regarding to that (more on this later).
addedUpdate v1.1:Added a setting to limit FPS
addedUpdate v1.1:Added a setting to show/hide FPS meter on-screen
addedUpdate v1.1:Added 2 sensitivity settings - one for Brake and one for Throttle, think of it as a scale 0 to 1.0, with 10 being the normal sensitivity of 1.0, if you want to slow things down, then you can reduce this value.
addedUpdate v1.1:Added new controls: Press Left/Right mouse button to quickly look at left/right side mirror.
addedUpdate v1.1:Added Field of View (FOV) adjustment, with FOV, you might see the graphic being distorted when you get over 100 degree of FOV, hence, I added another settings for you to adjust the seat, where you can move the seat forward/backward, and also adjust the height of the seat as well.

Parking Simulator changes

changedHow are you all? I am really grateful to those who purchased my game during the launch, your support definitely motivates me and push me forward! Getting positive review even makes me think that hard work has been paid off, although I would like to have more sales coming in to support my business. However, I believe a lot of you are still waiting for something to happen... (hint: G29?) So I have decided to do something regarding to that (more on this later).
addedAdded a setting to limit FPS
addedAdded a setting to show/hide FPS meter on-screen
addedAdded 2 sensitivity settings - one for Brake and one for Throttle, think of it as a scale 0 to 1.0, with 10 being the normal sensitivity of 1.0, if you want to slow things down, then you can reduce this value.
addedAdded new controls: Press Left/Right mouse button to quickly look at left/right side mirror.

How are you all? I am really grateful to those who purchased my game during the launch, your support definitely motivates me and push me forward! Getting positive review even makes me think that hard work has been paid off, although I would like to have more sales coming in to support my business. However, I believe a lot of you are still waiting for something to happen... (hint: G29?) So I have decided to do something regarding to that (more on this later).

For now, here is the update / change for v1.1, thanks for the feedback and ideas, as well as bug reporting:

Update v1.1:

  • Added a setting to limit FPS

  • Added a setting to show/hide FPS meter on-screen

  • Added 2 sensitivity settings - one for Brake and one for Throttle, think of it as a scale 0 to 1.0, with 10 being the normal sensitivity of 1.0, if you want to slow things down, then you can reduce this value.

  • Added new controls: Press Left/Right mouse button to quickly look at left/right side mirror.

  • Added Field of View (FOV) adjustment, with FOV, you might see the graphic being distorted when you get over 100 degree of FOV, hence, I added another settings for you to adjust the seat, where you can move the seat forward/backward, and also adjust the height of the seat as well.

  • Added seat adjustment - Forward / Backward

  • Added height adjustment - Up / Down

  • All these new settings (FOV, seat and height adjustment) are saved per vehicle, which means whenever you switch vehicle, you might want to re-adjust again. But, next time when you drive the same vehicle, it will remember your settings based on the vehicle.

  • Solved Bug: Trailer Sorting Mini Game - mouse cursor not showing up (I am really sorry about this bug, I understand that it took out a few minutes of effort to park all the trailers just to find out that the cursor did not show up, it is certainly annoying. So sorry about that. I was not aware about it as I used Keyboard and Mouse to play and it works fine for me, I have make some changes to make sure the mouse cursor will be shown in Level Overview mode, please do let me know asap if this did not fix it, I will prioritize to fix the bug, thanks.)

If you have any other more suggestions, please don't hesitate to let me know. I will consider carefully and implement it into the game if it is viable for me to do so.

OK, I guess that's for now. For the next update, I will be added a "Goal Setting" feature, as I know some of you might want to park the vehicle closer to the inner side of the parking lot (kerb side), and leaving more spaces on the outer side (traffic side). So I will add a setting for you to choose if you want to use the center as the goal, or the inner side of the lot as the goal.

On top of that, I am also looking into getting a Logitech G29, so I can add in the steering wheel support. Is this something very welcomed by you all, or it is just a 'good to have' feature, not really a deal breaker? At the design stage of the game, I was planning to play the game with mouse and keyboard, or at most with a Xbox controller... but the more i played, the more I feel that playing with a steering wheel would be cool. So yeah I will look for a set soon, so stay tuned.

That's pretty much for this update! Catch up with you all later.

P/S: I have a discord server, and I would like to invite you all to join and have a chat inside, here is the link: https://discord.com/invite/9dKr9bmR2w

Thank you,

From JH Lee

Source

Steam News / 7 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.