In this update4
Full notes
Full Parkasaurus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Maps
- Performance
- Balance
Parkasaurus changes
Lots to share and talk about during the next month about Sea Monsters. First, check out the store page:
The plan is to make Sea Monsters available simultaneously with the next Parkasaurus update. Our aim is to have this out the door soon!
Today I’ll just focus on some fun facts about the Sea Monster DLC itself:
New Biomes
See-through wall
Water doors
Veterinarian Helmets
New Biomes
The big addition here is water exhibits with 3 new biomes: Beach, Lagoon, and Photic. Unlike our previous exhibits that are morphed by “Wetness” and “Mountainous”, water exhibits are morphed by water depth and heat!
See through wall
You can see through the walls of above-ground exhibits! This might seem like a no-brainer, but it was quite complicated to pull off for a variety of reasons, a big one being performance. Well worth it though:
Water doors
You might find yourself losing a lot of water from your above-ground water exhibits. This might be because you’re not using a water door! Using a normal door results in a slow leak. Water physics for the win!
Veterinarian Helmets
Of course, you could not expect our veterinarians to fill up food containers and take care of the new sea monsters without an underwater breathing apparatus. While yes – there is an old-school scuba helmet one can unlock – we provide this automatically whenever a vet goes underwater.
More upcoming for sure!
Remember: Please Wishlist our DLC!, it helps!
Here are a few ways to follow us: Steam Discord Twitter Mailing List
Source
Changelog.gg summarizes and formats this update. How we read updates.
