Full notes
Full Park Studio update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Maps
- Gameplay
- Fixes
- Performance
- UI and audio
Beta 1.0 Update 2
New Features:
Prefabs
Prefabs are the key to sharing the incredible content you made! Prefabs can contain anything built in Park Studio, including terrain stamps, and can be shared locally, or on the Steam Workshop!
Prefabs will not contain sculpted terrain, painted terrain or painted "Fast Grass"
Steam Workshop
Share your amazing creations on the Steam Workshop! Currently, you will be able to share Parks and Prefabs, with more compatible content coming in future updates!
In order to subscribe to items, you will need to go through the Steam Client, the integrated Steam Workshop browser will be coming in a future update.
⚠️ The Steam Workshop was very hard to test alone, so if any feature is missing or bugging, please do report it!
Text Object and SVG Importer
A brand new object has been added to the game: the Text object! You can use the Text object to type any text with any font on your computer, add colors or gradients, edge types and bend the text in an arc to make amazing signs!
Non-system fonts will not be embedded within Parks or Prefabs, and must be shared privately.
On top of that the new SVG object allows you to import any SVG into the game, complementing the Text object to make perfect signs with ease!
Custom Media
Screens and other displays were added to the game, completing the custom media collection for now, more custom media will be added later!
Note that when sharing parks with custom media, the media will be embedded and shared with no protection whatsoever. Media will not be embedded in Prefabs, sharing media with Prefabs will be detailed in future documentation.
Major Improvements:
Revamped Spline Tools
The Spline Tools got a major revision, improving usability, editability, adding paths and plaza surfaces, and much more!
Full Changelog:
Bug Fixes:
Fixed smooth buttons showing in the force editor mode
Fixed force editor reading "assumed" speed instead of true speed on launches, breaks, etc
Fixed force editor not reading or updating upon load (does not affect existing coasters)
Fixed trains crashing when a section is deleted under them
Fixed floor snapping sockets
Fixed AMD FSR frame generation availability. Note that DLSS-FG is the preferred frame generation method, as such, AMD FSR-FG is not implemented at its fullest.
Fixed group rotations
Improvements:
Updated Nvidia DLSS to version 4.5
Removed Cinematic RT Global Illumination
Tweaked and improved color picker with new save slots, as well as color pipette
Improved file path text boxes
Replaced European Spindle plants with new, optimized meshes, removing one variant
Reduced max number of interactable objects with water simulations, more effective optimizations are being investigated
Improved river bed behavior
Improved weather menu
Tweaked water materials
Changed Park Studio file types to custom file types
Darkened grass color
New:
Added continuous roll (on by default) and strict roll node controls
Added two new types of "Fast Grass" in the landscape menu
Added unit conversions
Added new primitive shapes
Added Foggy to the new weather selection menu
What's next?
The game has reached a critical trouble point, the codebase has become increasingly large and complex, and new C++ optimizations are being dumbed down by the Blueprint-first architecture of the game. Also, adding features and doing bug fixes is becoming increasingly hard and frankly frustrating as Blueprints are a visual scripting language that is very easily error-prone.
As such, I will not be adding new features before I switch the entire game to C++ through a process called "nativization". The next update is planned to be Update 3, which should be the last update of Beta 1.0 and may not add anything significant, but will be a very important step for the future health of the game. Then, as planned, Beta 1.1 will be developed and is still planned to release this year, adding Visitors and a whole new world of features alongside them.
Source
Changelog.gg summarizes and formats this update. How we read updates.