Full notes
Full Park Beyond update
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What changed
- Gameplay
- Maps
- Store
- Performance
- Fixes
- UI and audio
Note from the Dev team
We are happy to bring you Patch 2.3.0 along with the release of Chicken Run: Dawn of the Nugget! Patch 2.3.0 comes with a long list of bug fixes, several Quality of Life improvements and a ton a free content for everyone. We are extending the theme world of Park Beyond with a full new theme - High Fantasy - containing a new Flat Ride, scenery objects, modular structures and animatronics, entertainers. Everything you need to build your high fantasy or medieval park areas. To help the immersion we are also bringing you a fitting new coaster type along with the theme. The Wooden Coaster as a new main addition allows you to construct or rebuild your favorite wooden coasters with their unique supports. But the Wooden Coaster is not the only new coaster type. Patch 2.3.0 also contains the Monorail track type, each of the new track types coming with all new coaster cars! To get a taste of Chicken Run: Dawn of the Nugget, we have also added the Chicken Run: Dawn of the Nugget Pendulum ride for everyone. For Patch 2.3.0, we overhauled the water system in Park Beyond. Besides many bug fixes in this area, we have improved the placement feedback for water and added a live preview of the water plane. On top of this, placed water planes can now be selected - just like paths in a recent update - and you can change the water visuals without deleting and replacing the water. Water deletion with the demolish mode also received several feedback improvements. Thank you all for your ongoing support, feedback and engagement! Happy building!
Known Issue
Please be aware of an issue introduced with Patch 2.3.0 in which coasters and coaster prefabs that have their "Train Pass Number" set to 1 or higher are not working correctly and won't stop at the station anymore. We will provide a hotfix for this issue shortly and apologize for the inconvenience this may cause in enjoying your creative coaster creations.
Content
Chicken Run: Dawn of the Nugget DLC
2 sandbox maps: Chicken Village and Fun-Land Farms
2 new Flat Rides
New theme with new scenery objects, modular structures and animatronics from Chicken Village, Fun-Land Farms and factory locations from the movie
New Coaster type with 6 new coaster cars
2 new Coaster modules
Rocket Booster
Catapult
New Coaster prefab "Chicken Escape"
New shop & decoration prefabs
New entertainer costumes and impossification
2 new Flat Ride music tracks
New coaster music track
The Chicken Run: Dawn of the Nugget Pendulum Flat Ride for everyone
The Monorail track type for everyone
Two new track type-specific coaster cars
The High Fantasy Pack for everyone
Wooden Coaster track type
Two new track type-specific coaster cars
New Flat Ride
New theme with new scenery objects, modular structures and animatronics
New Flat Ride music track
Added new Coaster prefab
UFO Sighting (Beyond eXtreme)
Stability
Fixed a crash when placing the clone of an object that was previously undone
Fixed a crash when accessing "Car and Train Settings" in the Flying Coaster
Fixed a crash on selecting a module after deleting a track segment and undoing this action
Fixed a crash when switching between Mouse and Gamepad on module placement
Fixed a crash caused by invalid staff duty
Fixed various out of memory crashes
Fixed a crash that can occur on loading specific community parks
Fixed a freeze or long loading times on loading specific community parks
Fixed a freeze and crash that occurs on accessing community content with an account that already subscribed to 1 GB of content
Fixed a crash when repeatedly logging in and out from the community content
Fixed an occasional crash related to undo/redo
Fixed an occasional crash when reaching the curved path checkpoint in Mission 01
Performance
Improved performance further when moving larger prefabs
Improved performance when moving multiple prefabs at the same time
Improved performance for the terraforming undo history
Improved overall placement performance
Campaign
Fixed a bug that changed the campaign difficulty to 'Manager' instead of 'Visioneer' by default
Fixed that occasionally the game speed is greyed out when loading mission save files
Mission 01 - Ambitious Beginnings
Fixed the camera moving behind the starting point at the beginning of the mission
Fixed that the SFX for the cannon are missing while in the first-person camera
Mission 02 - Welcome to Cloudstormer
Fixed the goal "Sell 25 more of trending Hypertonic++" counting the sales of the specific item before the goal is available
Fixed that certain game options are greyed out and labelled as unavailable after loading a save file of older versions
Mission 03 - Dawn of impossification
Fixed box selection automatically activating and getting stuck after impossifying a ride using gamepad
Mission 05 - Duel at the Beaches
Fixed the goal "Build a path that connect the park entrance to the purchased island" not completing when connecting it correctly in some occurences
Mission 06 - Taken at the Flood
Fixed a minor visual issue on the orientation phase
Mission 07 - A Tale of Two Theme Parks
Fixed inconsistencies in a challenge in which you need to place rides with a certain theme
Added a ride camera for the Thrillinator coaster
Beyond eXtreme - Multiples of Mayhem
Added missing help screens
Fixed team goal “Winner Takes it all” not accomplishing after fulfilling the requirements
Beyond eXtreme - Festival of the Fearless
Added a starting subsidy for high nausea rides when choosing the throw-up option in the pitch meeting
Added a new throw-up exclusive team goal
Added a new Newphoria exclusive team goal
Added missing help screens
Updated interaction stand rewards
Extended the playable area slightly
Sandbox Maps
Extended the playable area slightly in Multiples of Mayhem (Beyond eXtreme)
Fixed "Impossify Everything" Sandbox goal being accomplishable by impossifying two of the same kind of Flat Ride
Visitors
Fixed visitors standing inside trash cans when using them
Fixed visitors proceeding towards incorrect areas while exiting certain impossified Flat Rides after relocation
Improved condition for the "All the rides we like are closed" thought to be thought by visitors
Fixed visitors still holding onto their souvenir while in rides
Fixed certain agent affects disappearing after loading a savegame
Staff
Fixed janitors standing inside trash cans when emptying them
Fixed the idle animations of ride operators not displaying correctly
Fixed multiple issues with colour customization of entertainers and impossified entertainers
Fixed staff hair clipping through hats and different headgear
Flat Rides
Fixed some incorrect tags on Flat Rides
Coasters
Added lights to additional coaster cars
Reduced time for the UI to fade out in the ride camera
Fixed train size being reset to 1 when a train is respawned if the train size hasn't been changed by the player, yet
Fixed various car styles so that their restraints are opening/closing properly at the station
Fixed occurrences in which illegal tracks could be placed with gamepad/controller
Fixed coaster failing to open automatically on manually connecting the entrance path before exit path from the overview panel
Fixed changes made to the car/train being saved on exiting the Course Editor directly from the Car and Train Settings without accepting the Save Changes pop-up
Fixed the Save Changes pop-up not showing when selecting the hooks button from the Car and Train Settings
Fixed the Flying Coaster resetting to the station after going through certain modules
Fixed ride editor not showing any costs for unchanged concept rides
Fixed that the tracks are not updating on changing the gid settings in the coaster editor
Fixed the train size resetting to default on exiting the Car and Train settings
Fixed the elevator module being visually deformed after undoing and redoing its placement
The safety test now fails when a split car with different facing directions stops at the station
Fixed that you automatically increase the height of tracks after deleting the elevator module
Fixed track nodes adjusting their height randomly on their own
Fixed split trains sometimes getting stuck on merging near a station
Fixed tracks snapping up or down after releasing the height adjustment button
Fixed some inconsistencies in the “Tracks are too long” error message
Fixed the track height automatically adjusting on performing undo on a windtunnel module
Paths
Improved height adjustment during gamepad path placement to no longer rely on focus point and making it behave like in the coaster editor
Improved intersections updating their path texture when changing adjacent path textures
Improved collision detection with curved paths near land extension borders to reduce cases of "You don't own the land extension" errors
Improved path supports reacting to path changes with more accuracy and faster
Added a collision highlight to objects colliding with a path being placed
Fixed multiple occurrences of flickering paths
Fixed the multiselect staying active when selecting a path and waiving the selection again
Fixed a missing highlight on path railings
Fixed paths snapping to the ground on specific maps under certain conditions
Fixed path snapping no longer working after height adjustment under certain conditions
Fixed that you cannot see the placed paths and tangent line during tunnelling
Adjusted the “metal bars” thumbnail to fit the placed path better
Placement
Improved snap setups of trims and fixed various snapping issues related to them
Walls can now be snapped at any angle to each other when placed in object space
Fixed issues with fences not snapping correctly
Fixed the "Automatic Path Connection" option not being available in Placement Settings while moving or cloning any placed core or when placing a prefab
Fixed the shop core not being included in the object count of a prefab
Fixed custom and prefab coasters not having display colours to identify the assets in Object Group Editor mode
Fixed maintenance of rides getting reset to 100% when performing undo/redo after the maintenance goes down
Fixed an incorrect cost display when editing custom prefabs that contain a coaster
Shops and Facilities
Fixed that under certain conditions the maximum shop queue length is exceeded by a lot
Fixed that shop queues limited by other queues can go across the path resulting in visitors queuing up in the middle of the path
Fixed the luxury toilet Candyville prefab containing a basic toilet
Community Content
Added clearer error messages
Improved purge notification for exclusive DLC content
Improved visibility and scroll speed of the scroll bar
Fixed owned prefabs that could not be subscribed or downloaded again after being shared as a new version
Fixed certain error messages not being displayed correctly
Fixed that shop impossifications are reset on starting a Community Park
Fixed a wrong error message triggering after accessing community content related to account age setting
Fixed custom tags not updating dynamically on overwriting an existing prefab
Scenery Objects
Animatronics now use an idle animation when the action animation is not active
Terraforming
Water brushes now have separate visuals displaying the water level around the cursor
Water level is now previewed during placement
Improved the feedback for legal and illegal water placement
Water is now selectable after placement and the chosen water texture can be adjusted
Improved feedback on water deletion with the demolish mode
Terraforming now displays the cost tooltip
Fixed the “flatten to plateau” functionality behaving differently when using it around rides
Sofia's Lab
Fixed lab expansions being unlockable with a double-click
Help Center
Added a search bar to the help center to ease the search for specific help screens
Added a tip for issuing staff orders in the help center
Camera
Fixed the camera getting stuck in first person view when the selected visitor would leave the park
Gamepad/Controller
Fixed issues with the dynamic cursor not working correctly or ignoring settings
Visuals
Added an option for rides to disable night lights
Fixed certain Flat Rides not responding to night settings
Fixed occurrences of trash floating in the air when dropped by visitors on uneven paths
Fixed shop vendors sometimes snapping during their animations
Fixed visitors sometimes not unequipping their purchased items
Interface
Fixed various occurrences of cut off text
Fixed occurrences of tooltips not disappearing
Fixed various cases of highlighters not displaying correctly in interfaces with gamepad/controller
Fixed that the focus is lost when a help screen triggers while height adjusting during placement
Fixed multiple outdated or missing images in help screens
Fixed “Start Map” and “reset settings” button being truncated with specific UI scaling
Fixed that ATMs and Toilets spamming the notification feed
Added a back button to the community content
Fixed a visual corruption on the custom prefab ride ratings if it has more than 5 stars in any category
Fixed that tooltips for specific team goals are overlapping with their description
Audio
Improved culling of audio emitters like flat rides
Fixed audio desyncing on higher game speeds
Options
Options can now be reset manually to default values
Other
Updated censored profanities
Improved labels for camera button prompt and general button prompt settings
Stability
Fixed a game freeze occurring if an autosave is created during mission outros
Interface
Fixed wrong button gamepad button callouts being displayed when using a PlayStation 5 controller in the Community Content section
Source
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